Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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You should pay in your combats from not having ground support bombers. I've seen they can make a big difference in winning battles, especially those that are close. However, it's true they use supplies, so you are free to figure out what works best for you. As for the AI, it doesn't have to meet the sudden death limits to keep going, but it doesn't really factor them in one way or the other. The AI is balanced in that it will try to defend forward, but if it sees itself about to get cut off, it will pull back. It generally doesn't pull back as far as some human players, although if you are cutting it up it may not have much chance (but they you will win eventually anyway). ] Once a German player has learned the basics, he should be able to meet the minimum VP requirements. After that, if a Soviet player is going to play Sir Robin, then the German player can get to a high HWM score. This can lead to his winning on January 1, 1945, even against the computer (I think). Of course, it's a long time to get to Jan 1, 1945, but if you are going to play the game to the end, having a high German HWM can win you the game in 1945. Especially if you can stall the Germans in the south and keep them from getting all the points that come with and shortly after the Romanian surrender, you can win on points. Will Soviet players think of this in 1941? Probably not, at least not until they've played a game all the way to 1945. And how often will a player do that? But I can't see playing without the Early End against a human opponent if you want to have historical pressure on the commanders. Against the AI, you can play No Early End since you can always decide to stop at any point and declare yourself the winner or loser.
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All understanding comes after the fact. -- Soren Kierkegaard
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