loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: AlbertN I just try to understand things in the way of 'If there is an effect, usually there is a cause'. I try to look at it as investment gain, once learnt, it should be that. Lots of work spared for future occurrences, assuming I am to play this game for an amount of time. And the game has a huge component about getting the logistic right, well before any tactical or operational accomplishments units can net on the field. I don't disagree with the last statement but I (personally) think its not a system you ever get perfect control over. At the simplest, the code is hugely complex, Joel has mentioned this a few times. This is made more tricky as for most players the logistics phase happens, you can't observe, and the best you can do is to piece together the outcomes against what you wanted. You have a number of broad brush tools, depot layout and priority, HQ deployment, the trade off in rail repair speed and targets. Even the people who can broadly get the system to work disagree on some of those issues, I've changed my mind radically since the game was released (from a 1941 Axis POV, I hold to my original analysis for the Soviets post-1943), From your AAR, you are looking for certainties when they probably don't exist (& lets face many a large organisation, never mind an army operating in a very hostile terrain can f*** up its supply chain), trying to put together the really partial information we have. I realise there is a style of play to the WiTx games were micro-management and obsession over the details is what marks out an 'elite' player. I actually think most of the design of WiTE2 renders some of this less valuable (& think that is a good thing). But, as above, the focus for a good logistics system is using the tools presented, its not throwing your hands up in horror because a train went from Minsk to Dnepropetrovsk. I can only speak for myself, but I can make the logistics system deliver the outcome I need. I link my operational tempo to the logistics tempo (perhaps a bit too much) and it works fine. I don't run out of trucks, I don't have mobile formations on low MP turn after turn due to truck shortages, I manage to refit my Pzrs in the reserve and bring back to the map perfectly functional, I can get a lot of the LW. And, I never check the precise route of my trains.
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