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garrison (next turn) calculations

 
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garrison (next turn) calculations - 12/30/2021 6:07:18 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
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Jul 31 43 . I have all garrisons at 100% more in the garrisons screen , BUT as I am going to end turn (PBEM game) systems says I am down the requirements


last turn it was the same , I hit end turn and a heavy VP malus hit me, as NE east france was at 96%...I have taken some troops from belgium there and now it shows as in the attached image..... but It seems it will happen again...is there some way of preventing this?




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< Message edited by vilcum -- 12/30/2021 6:09:26 PM >
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RE: garrison (next turn) calculations - 12/30/2021 6:45:26 PM   
AlessandroT

 

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Joined: 12/30/2020
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Check garrison requirements in cities.
Avignon is undergarrisoned (10CV with at least one Sec unit needed)


Regards

(in reply to vilcum)
Post #: 2
RE: garrison (next turn) calculations - 12/30/2021 6:52:02 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
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quote:

ORIGINAL: AlessandroT

Check garrison requirements in cities.
Avignon is undergarrisoned (10CV with at least one Sec unit needed)


Regards



THANKS!!! it was avignon indeed , moved a div there and the message does not apperar now. I was thinking (with no base it seems) that city garrisons did not matter until september.


(in reply to AlessandroT)
Post #: 3
RE: garrison (next turn) calculations - 1/2/2022 2:17:07 PM   
Denniss

 

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Joined: 1/10/2002
From: Germany, Hannover (region)
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An easy indicator for garrison problems is the Partisan Activity row - if that value skyrockets then there's the problem

(in reply to vilcum)
Post #: 4
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