Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Supply Routing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Ardennes Offensive >> Tech Support >> Supply Routing Page: [1]
Login
Message << Older Topic   Newer Topic >>
Supply Routing - 1/5/2022 11:10:29 PM   
FelixCulpa


Posts: 110
Joined: 8/17/2015
Status: offline
The attached is from turn 1 of the St Vith scenario.

The supply route seems to have a bug between Stadkyll and the 1SS location.

Obviously the route indicated is not the most efficient!






Attachment (1)
Post #: 1
RE: Supply Routing - 1/6/2022 6:41:37 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
There is a supply base SW of Stadtkyll. It gives 80 free AP upstream. Hence.

Best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to FelixCulpa)
Post #: 2
RE: Supply Routing - 1/9/2022 1:57:50 PM   
FlyingEagle

 

Posts: 18
Joined: 12/28/2014
Status: offline
There's a strange obstacle (very high movement cost) on the main road west of Stadtkyll. It effectively blocks the supply flow and troop movement too. That's the real problem there.

I don't know if it's on purpose or a mistake in the map. It would be nice if you could look into that.

(in reply to Vic)
Post #: 3
RE: Supply Routing - 1/10/2022 7:12:14 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Its not an obstacle it provides 80 AP of free costless supply movement, hence its routed through there.

best,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to FlyingEagle)
Post #: 4
RE: Supply Routing - 1/10/2022 4:40:27 PM   
FlyingEagle

 

Posts: 18
Joined: 12/28/2014
Status: offline
And just because the depot adds many movement points the supply truck takes the 23 hexes detour down south and up north again to the 1SS Korps, instead of taking the short route (7 hexes along a major road) to 1SS Korps... just for fun? ;)

The reason is a steep decline from height 4 to height 1 on the major road from Stadtkyll to Kronenburg, just south of Baasem. The big difference in height results in extreme movement cost (45 AP for 1hex).
All units coming through Stadtkyll to Losheim/Büllingen have to take either the same long detour as the supply trucks in the picture above or need half their turn to navigate carefully down that slope, for only 1km in length.

It really hinders German reinforcements in that sector. And I wonder if that is the desired effect or a mistake in the map?

In reality, that specific major road ("B421") follows the valley of the river Kyll between Stadtkyll and Hallschlag at a rather level altitude. The village Kronenburg itself lies high above that road. Maybe you took the height from the village and not from the road itself?

Sorry if I mess up some terms in English, it's not my native language.

(in reply to Vic)
Post #: 5
RE: Supply Routing - 1/12/2022 4:40:16 PM   
nikdav


Posts: 895
Joined: 3/9/2008
From: Italy
Status: offline
Fixed next version, the issue was already fixed in Watch....

Davide

< Message edited by nikdav -- 1/12/2022 5:13:53 PM >

(in reply to FlyingEagle)
Post #: 6
RE: Supply Routing - 1/12/2022 7:42:13 PM   
FlyingEagle

 

Posts: 18
Joined: 12/28/2014
Status: offline
Nice, thank you!

(in reply to nikdav)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Ardennes Offensive >> Tech Support >> Supply Routing Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906