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Manuever Room

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Manuever Room Page: [1]
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Manuever Room - 9/15/2003 8:13:31 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
I dislike any friendly ship hitting a friendly mine.

I prefer my own ships have the room to manuever and be the decisive force.

That was the philosophy of both the IJN and USN at the time. Making mine warfare too easy makes the game a morass of mines and minesweeping.

The game should be more than that, so limiting mines is a good technique IMHO. It should be a contest primarily of manuever and strategy, not minelaying and minesweeping.

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"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to mogami)
Post #: 1
Re: mines - 9/15/2003 8:32:57 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
[QUOTE=Mogami](How do DD's clear mines? They shoot them with MG's) (I cleared mines for USS America Battlegroup during GW1 using same method, I think all ships should be allowed to clear mines, they just have to see the mine before they hit it)(You notice MS "clear path" while DD "destroy 1 or 2 mines"[/QUOTE] It isn't done in transit during a bombardment run at night. That was the point.

(in reply to mogami)
Post #: 2
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