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Wrapping up the next patch 1.06.52 for xmas...

 
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Wrapping up the next patch 1.06.52 for xmas... - 12/19/2021 1:59:16 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
We are sending this off to Matrix next week for publishing. I think it finally represents the intent of the original design which, dated graphics notwithstanding, is a really impressive piece of software. Too impressive and massive to be just left on the wayside of wargaming software; which is why this rouge team of enthusiasts took on the challenge almost four years ago.

The biggest problem with the code I think stemmed from the original joining of Eagle Day with Bombing the Reich under a single platform. Too many variable types that were OK for ED where undersized for BTR, and so many mis-matched signed and unsigned variables were causing internal jumbling of the data (remember the crazy altitude and fatigue issues?). And, there were coding errors as well (mine included) that although should be expected with code this complex had to be fleshed out - a monumental task that I believe is mostly completed with this next patch.

Not sure where we will go from here, but we will sure be around to keep up the support and fix bugs as they pop up.

v1.06.52– December 18, 2021
Changes & Fixes:
• Shuttle missions work much better than before. Added some UI info to show home bases for detachments. detachments will disband if they run out of planes or they end a subsequent turn back at their home base. You can move detached groups back to their original attached HQ bases but there is a delay now with moving groups depending on how far they move. For example, moving a detachment from Africa back to England will delay planes and pilots for about 10 days. If a detachment flies a mission and returns within 200 miles of their home base, they will automatically return to their home base and recombine. Detachments will not get new planes and pilots until they recombine.

• Did an extensive sweep of the code and fixed several more variable-type classes that were still causing minor issues with some routines, and several other minor bugs that were causing issues with the correct allocation of damage, fatigue, experience, hits, etc. to pilots and planes.

• Added "add bomber" and "add escort" menu shortcuts to the raid menus to reduce mouse clicking and movement.
• Damaged straggler bomber groups will separate to single planes on the return trip when the sun starts to go down.

• “List Targets” menu will automatically highlight map target types. Added UI shortcut to return to the main target types list.

• Reworked fighter attack/fighter bomber aircraft allocation. Ensured dual-role fighters can perform both FB and escort missions. Ensured AI proper use of FB’s and fighters carrying bombs and/or drop tanks.

• Added weather forecasting to non-campaign scenarios.

• More tweaks to help Allied AI form effective raids.

• Adjusted play balance for Big Week scenario.

Happy Holidays from the EDBTR beta team!


_____________________________

simovitch

Post #: 1
RE: Wrapping up the next patch 1.06.52 for xmas... - 12/19/2021 2:06:21 PM   
V72

 

Posts: 37
Joined: 11/7/2006
From: Paris - France
Status: offline
Thank you all, it will be a great Christmas

(in reply to simovitch)
Post #: 2
RE: Wrapping up the next patch 1.06.52 for xmas... - 12/20/2021 9:39:55 AM   
Johntxic

 

Posts: 62
Joined: 5/4/2019
Status: offline
Looking forward to it.

_____________________________

The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

(in reply to V72)
Post #: 3
RE: Wrapping up the next patch 1.06.52 for xmas... - 12/20/2021 12:04:01 PM   
-pag-

 

Posts: 20
Joined: 6/16/2018
Status: offline
Sounds interesting. Thanks beta team I need another day in my week! I remember when I first heard they were going to combine ED & BTR and wondered how the heck could they pull that off.

(in reply to Johntxic)
Post #: 4
RE: Wrapping up the next patch 1.06.52 for xmas... - 12/25/2021 8:28:17 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Merry Christmas to all.

Any idea when we can expect the patch?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to -pag-)
Post #: 5
RE: Wrapping up the next patch 1.06.52 for xmas... - 12/25/2021 5:56:24 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Matrix production is taking a break so it may not be until the new year.

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simovitch


(in reply to Orm)
Post #: 6
RE: Wrapping up the next patch 1.06.52 for xmas... - 1/11/2022 10:47:51 AM   
Dodo98


Posts: 24
Joined: 11/20/2017
From: Germany
Status: offline
Any news on the release date of the new patch?

(in reply to simovitch)
Post #: 7
RE: Wrapping up the next patch 1.06.52 for xmas... - 1/11/2022 5:41:46 PM   
warshipbuilder


Posts: 1960
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
Not much longer now, can't give you a firm date, but definitely, it should be out before the end of the month.

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/

(in reply to Dodo98)
Post #: 8
RE: Wrapping up the next patch 1.06.52 for xmas... - 1/11/2022 6:41:56 PM   
Dodo98


Posts: 24
Joined: 11/20/2017
From: Germany
Status: offline
Thanks for the answer. I was hoping for a release this week, so I could start a new campaign this weekend.

(in reply to warshipbuilder)
Post #: 9
RE: Wrapping up the next patch 1.06.52 for xmas... - 1/12/2022 7:18:47 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
I just signed off on the 1.06.52 patch installer today, so any time now.

_____________________________

simovitch


(in reply to Dodo98)
Post #: 10
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