LucasLB
Posts: 12
Joined: 2/28/2019 Status: offline
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Hello, Is it me or the "shooter per salvo" setting in WRA is bugged / inconsistent. I've read the manual and the devblog, watched P Gatcomb tutorial on WRA, experimented in the scenario editor etc..., nothing makes sense to me. It feels like the logic of "shooters per salvo" differs depending on the weapon type (AAM, AGM, dumb bombs etc...). Does someone really understand how it works? It would be great to also understand the value that this feature adds in specific game situations. The "fire from enough units to fill the salvo weapon qty requirement" setting is the only one that i understand. But everytime I try to set a numerical value to "shooters per salvo", it behaves inconsistently. For example, have a group of a/c fly above a target with their wra set to "all weapons” and “shooters per salvo" to X (=numerical value). If they are equipped with mk 82 snakeye, X doesn't matter, if your a/c are close enough, they will ALL drop everything as if “shooter per salvo” doesn't matter. Now do the same with a group of a/c equipped with Mavericks: if wra is set to "all weapons", only X a/c will fire all their mavericks. That's the kind of inconsistency that leaves me confused and unable to fully understand the “shooters per salvo” feature. Talking to my fellow gamers, I believe a lot of us are confused with how this feature works and there is little information on the internet. Thanks for your support.
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