ElvisJJonesRambo
Posts: 1345
Joined: 2/6/2019 Status: offline
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Questions to ask: 1) What game will sell. Face facts, game makers need to eat too. WW2 is the safest genre. Nazis sell. Nazis are the one group which can be smacked; not protected by the Woke Word Police. Same time, the old guard is dying; new Generation might want "Harry Potter vs Spiderman", nah those are movies. Cannot take another Superhero movie, only watched one, The Hulk. U.S. Civil War, maybe. Problem, there's already dozens of them, that ship has sailed. Why would Euros & Russians & Juntas want to play that game. New generation people don't care about the Battle of Vicksburg, or do they. Maybe a market survey is in order. 2) What are developers capable of. Obviously WW2 history and gaming. Cannot make a game about Julius Caesar that's worth a shat, if you don't know the era. I'd stick with your bread & butter, WW2. 3) Next, do you keep giving the game facelifts like all the people on TV. Plastic surgery of new lips and ships would sell. But do you really want to keep singing the same song. Elvis died because after playing Hound Dog at the International Hotel over 5000+ concerts, I'd be popping roofies too. No, don't make another Strategic Command game. You know what to do, what will sell, and how much dough you'll make. But what about the challenge of engineering . More importantly, what about your soul. Leads me to this: From the makers of Strategic Command, comes "WW2 Tactical Command". Play the greatest Battles of World War II. Released first, Tactical Command module 1: Stalingrad. Monster maps, with all kinds of new detail, terrain, units & ****loads of tactical goodies. Tank Commanders, Artillery Leaders, and Infantry badasses. Turn based, each turn is 3 days. Then make 20 more modules if your game is worth it. Module 2: Battle of Bulge. Module 3: Iwo Jima & Manilla. Start off with three distinct well know battles. Then again, why must the game have too much detail? If the game is realistic and fun, beer & pretzels could work. This would require a game engine be made. Also able to add new features each module. Developers already know WW2. Anything Nazis.
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< Message edited by ElvisJJonesRambo -- 1/14/2022 1:19:55 AM >
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Without Him, I could do nothing Without Him, I'd surely fail Without Him, I would be drifting Like a ship without a sail
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