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New Public Beta Available Now! (v1.02.15)

 
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New Public Beta Available Now! (v1.02.15) - 1/19/2022 2:25:38 PM   
HybridSpyda

 

Posts: 72
Status: offline
Greetings Everyone!

For those of you who did not want to use the zip version, there's a new public beta update installer (v1.02.15) available from this link or the store/My Page download areas.

If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

Changes:
v01.02.15 – 15th January 2022
Bug Fixes and AI Improvements

• Areas that should be in supply via ports are showing as isolated (Baltic Islands, cut off ports like Odessa – new bug created in 1.02.14). Fixed.
• Leaders in HQs forcibly displaced were not being killed as often as they should (15% non-isolated/50% isolated). Fixed.
• AI - Axis AI freezes at 33% of movement phase. Fixed.
• AI – Improved Axis Attacking AI so it should not leave large gaps in its lines at the end of its turn.


v01.02.14 – 10th January 2022
New Features and Rule Changes

• Several additional changes to flak. Flak during the air execution phase had inadvertently been increased in a recent update. This change was removed. The chance for flak hits was also reduced across the board in all phases.
• Increased the chance of intercept of air transport missions. You should now see air transport missions close to the front line and especially over enemy territory being intercepted. Given this change, along with the air transport fix noted below once again allowing escorts, be careful with flying unescorted transports near the front line. Intercepts well be limited far into enemy territory.
• Theater boxes (including the reserve) are now limited during the logistics phase in that they will never use more than 2/3 of the trained pilots that begin the replacement phase in the pool. 1/3 of the trained pilots are reserved for air units on the map, which receive their replacements after the theater boxes.
• Added details about non-afv fire in the combat report at high combat message levels (6 and 7).
Bug Fixes and AI Improvements
• Note regarding the Losses screen: The ‘Current Turn’ column losses by reason (A2A/flak/ground/operational) are often incorrect. Several reasons for this were fixed in this update, but there are still cases where these losses will be incorrect, too high or too low. The Total column losses are correct, as are the losses by aircraft type, and the losses on the left side of the screen losses by aircraft model. We will continue to try to improve the losses by reason (and the total that appears in the Current Turn column), but for now, you have to use the losses by aircraft type to get an accurate view of current turn losses.
• Destroyed units that rebuild are arriving in the reserve set to 100 Max TOE. They should arrive set to 0. Fixed. Note, players will have to consciously increase the unit’s Max TOE for it to receive replacements.
• Not able to assign escorts to air transport missions. Fixed.
• Access to Inland Port is not preventing area from being isolated. Fixed.
• Axis Allied nationalities are not importing captured equipment. Fixed.
• Interdiction caused by Ground Attack/Interdiction is much higher than by Ground Attack/Unit missions that switch to interdiction. Fixed.
• Entrained static units come out of static mode automatically at no AP charge. Fixed.
• When air groups is sent to TB/Reserve aircraft loss is not recorded when damaged plane is destroyed. Fixed.
• Game crashes during AI Air Assist in the air planning phase. Fixed.


Happy Gaming!

< Message edited by Erik Rutins -- 1/19/2022 3:48:13 PM >


_____________________________

Matthew Ravenwood

QA & Operations Manager

Post #: 1
RE: New Public Beta Available Now! (v1.02.15) - 1/20/2022 11:30:09 AM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
Is there any difference to use zipped exe files directly or the full installer? I play the Matrix version.

(in reply to HybridSpyda)
Post #: 2
RE: New Public Beta Available Now! (v1.02.15) - 1/20/2022 12:32:28 PM   
steevo38

 

Posts: 16
Joined: 2/15/2019
Status: offline
Is this downloaded directly into the wite2 folder?

(in reply to rocketman71)
Post #: 3
RE: New Public Beta Available Now! (v1.02.15) - 1/20/2022 1:10:24 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The installer makes sure everything is exactly where it should be. Download it, run the installer from the zip file and it will update your game for you.

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to steevo38)
Post #: 4
RE: New Public Beta Available Now! (v1.02.15) - 1/21/2022 7:09:35 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
I think you over cooked the "Leaders in HQs forcibly displaced were not being killed as often as they should (15% non-isolated/50% isolated). Fixed." I like to play as the Soviets and noticed after a number of turns playing with the latest Beta I in the 1941 campaign I had lost 15 to 20 leaders KIA. So I played the first turn several times and kept getting allot of the same result between 5 and 10 leaders killed on the first turn. After playing WitE, WitW & WitE2 I have never seen so may leader killed on one turn.








Attachment (1)

(in reply to Erik Rutins)
Post #: 5
RE: New Public Beta Available Now! (v1.02.15) - 1/21/2022 10:37:57 AM   
wkuh

 

Posts: 81
Joined: 5/16/2017
Status: offline
Thanks, belatedly. Running well.

(in reply to HybridSpyda)
Post #: 6
RE: New Public Beta Available Now! (v1.02.15) - 1/26/2022 9:36:51 PM   
Vlier

 

Posts: 1
Joined: 1/26/2022
Status: offline
Just switched to the Beta for Steam and noticed kills whereas in the previous 90 turns of my current campaign, only saw 1 leader kill. I am at the stage in the game where the Soviets have almost no Combat forces remaining but stacks of HQs everywhere so seeing lots of kills now. Now I have to wonder if they can run out of generals or does the game keep making new ones?

(in reply to wkuh)
Post #: 7
RE: New Public Beta Available Now! (v1.02.15) - 1/26/2022 9:49:59 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
With 400+ leaders they'd have to take a lot of losses to run out of leaders. If they've lost that many, they've likely lost the game.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Vlier)
Post #: 8
RE: New Public Beta Available Now! (v1.02.15) - 1/27/2022 1:52:22 AM   
ErickRepie

 

Posts: 33
Joined: 11/6/2019
From: Indonesia
Status: offline
Is there anyway to see the log of leader that we've killed (or ours too) ??

(in reply to Joel Billings)
Post #: 9
RE: New Public Beta Available Now! (v1.02.15) - 1/27/2022 9:31:58 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Commanders report, go to the Leader tab, sort by faith column

I think you can view enemy leaders that you killed only in current turn in logistics report, leader checkbox

< Message edited by Stamb -- 1/27/2022 9:33:29 AM >


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(in reply to ErickRepie)
Post #: 10
RE: New Public Beta Available Now! (v1.02.15) - 1/27/2022 8:46:47 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
The game should automatically pause the moment you've killed a leader. A textbox should appear with information about what just happened and who is the replacement.

(in reply to Stamb)
Post #: 11
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