HybridSpyda -> New Public Beta Available Now! (v1.02.15) (1/19/2022 2:25:38 PM)
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Greetings Everyone! For those of you who did not want to use the zip version, there's a new public beta update installer (v1.02.15) available from this link or the store/My Page download areas. If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time. Changes: v01.02.15 15th January 2022 Bug Fixes and AI Improvements Areas that should be in supply via ports are showing as isolated (Baltic Islands, cut off ports like Odessa new bug created in 1.02.14). Fixed. Leaders in HQs forcibly displaced were not being killed as often as they should (15% non-isolated/50% isolated). Fixed. AI - Axis AI freezes at 33% of movement phase. Fixed. AI Improved Axis Attacking AI so it should not leave large gaps in its lines at the end of its turn. v01.02.14 10th January 2022 New Features and Rule Changes Several additional changes to flak. Flak during the air execution phase had inadvertently been increased in a recent update. This change was removed. The chance for flak hits was also reduced across the board in all phases. Increased the chance of intercept of air transport missions. You should now see air transport missions close to the front line and especially over enemy territory being intercepted. Given this change, along with the air transport fix noted below once again allowing escorts, be careful with flying unescorted transports near the front line. Intercepts well be limited far into enemy territory. Theater boxes (including the reserve) are now limited during the logistics phase in that they will never use more than 2/3 of the trained pilots that begin the replacement phase in the pool. 1/3 of the trained pilots are reserved for air units on the map, which receive their replacements after the theater boxes. Added details about non-afv fire in the combat report at high combat message levels (6 and 7). Bug Fixes and AI Improvements Note regarding the Losses screen: The Current Turn column losses by reason (A2A/flak/ground/operational) are often incorrect. Several reasons for this were fixed in this update, but there are still cases where these losses will be incorrect, too high or too low. The Total column losses are correct, as are the losses by aircraft type, and the losses on the left side of the screen losses by aircraft model. We will continue to try to improve the losses by reason (and the total that appears in the Current Turn column), but for now, you have to use the losses by aircraft type to get an accurate view of current turn losses. Destroyed units that rebuild are arriving in the reserve set to 100 Max TOE. They should arrive set to 0. Fixed. Note, players will have to consciously increase the units Max TOE for it to receive replacements. Not able to assign escorts to air transport missions. Fixed. Access to Inland Port is not preventing area from being isolated. Fixed. Axis Allied nationalities are not importing captured equipment. Fixed. Interdiction caused by Ground Attack/Interdiction is much higher than by Ground Attack/Unit missions that switch to interdiction. Fixed. Entrained static units come out of static mode automatically at no AP charge. Fixed. When air groups is sent to TB/Reserve aircraft loss is not recorded when damaged plane is destroyed. Fixed. Game crashes during AI Air Assist in the air planning phase. Fixed. Happy Gaming!
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