btd64
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
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ORIGINAL: Trugrit I picked up some tips over the years. I don’t remember exactly where I got them from. Airfield Size: Size 0: Seaplanes only - if coastal Size 1: Fighters / Recon Size 2: Fighters (full ability), Dive and Torpedo bombers Size 4: Level Bombers Size 5: B-17s Size 7: B-29s The B-29: History Documentary: https://www.youtube.com/watch?v=6UDLnjh9Y0M A very good one. Warning…..You may see a some pin-up art. The B-29 was designed for high altitude and suffered from extreme engine fatigue At high altitudes. This is one of the reasons it changed to lower altitudes. In the game the B-29's have a service level 5 air frame. That needs constant attention. Provide bulk Aviation Support (1 per engine, not 1 per plane). Your Aviation Support LCUs should be free of fatigue & disruption if possible. Repair and maintenance can be very slow in the game. If you fly at 0% rest, you'll need at least 2-3 days of stand-down after each raid. If you fly continuous ops, use 60% or more of rest. Night bombing and range works the same for B-29’s as far as fatigue build-up for the other bomber types. Give each group 4 reserve planes if possible. The Outlaw…..(His Point number 4) http://www.matrixgames.com/forums/fb.asp?m=3371795 Read the whole thing. Staff B-29’s with the best pilots available (75+ Experience, 80+ skill in Ground Bombing). Assign Commanders with high ratings in leadership and Inspiration. Fly only from level 8/9 airfields. Pilot Skill: Pilot experience affects operational losses. Level Bombers must pass three tests before flying an offensive mission. Each test failed reduces the number of aircraft flying by 25%: Experience test. Test against the leader’s Air Skill. Morale test. Pilot experience affects the chances to find the target in a strike mission. Pilot experience affects air-to-air combat results. Leader’s air skill affects results in air-to-air combat. Inspiration – Influences the number of strike aircraft that will fly. Influences air group morale recovery. • Air Skill – Influences the number of strike aircraft that will fly. • Leadership – Influences the air group’s experience gain. • No other skills or qualities have any influence. Watch the fatigue level of pilots and rest them or rotate them. Altitude: Fly low. 7000' or 8,000' at night. Longer range, more fatigue. For Night operations fly when the moonlight is 50% or greater. Mix up your strikes. Sometimes attack Manpower, but mix in other types. Sometimes go deep, sometimes go very deep, sometimes go close. The B-29's range gives you the ability to spread out enemy CAP. Fires can cause a lot of damage to industry. Michaelm in posts #23 and #25: http://www.matrixgames.com/forums/fb.asp?m=2583075 From the manual: "When a city is attacked, there is a chance that a fire can be started. A fire level shows up when the mouse cursor is rolled over a base, just above the list of enemy industry. City attacks on Manpower have a chance of creating high fire levels that will cause damage to any and all industry. The fire level can get as high as 40 million, and is divided by 10 each 12 hours as the fire is put out. Very high levels will continue to cause damage. The greater the target manpower, the easier it is to get a fire storm going." Hit the nail on the head Trugrit....GP
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