BDukes
Posts: 1695
Joined: 12/27/2017 Status: offline
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quote:
ORIGINAL: skeletonboi It's a fair question! I assume you're talking about the strike planner, rather than the scenario editor, yes? Yup, I've been making use of it. After reading the thread I mentioned above, I'm going to have another go at it. Here are the attempts I've made: 1. Set staging points at an off-angle to mimic the Israeli 'left hook', then manually commanding flights to begin strikes (minimal use of planner ) 2. Set large strikes against multiple airbases at once (first try) 3. Began setting up airbase-specific strikes to prevent pathing issues with large flights. 1 mission for runways+Condib runway bombs, 1 mission for the ground-attack package. - Toyed with flipping A/G strafing on and off - WRA set to 1 shot + 1 unit to prevent overkill - EMCON left as it is, because radar detection isn't a huge issue - 1/3rd rule off, enforce flight size off - Flight plans manually dragged on the map to make sure ingress avoids AAA I will try again with one more addition: - Off-axis attacks permitted so flights don't waste their ordnance on one 'group' of targets before moving to the next Up till now, my main problems have been 1. Tedium in managing all those flight plans 2. Inability to focus on just spotted planes on the ground, besides manually adding / removing targets as they are identified 3. Linked to 2: planes waste ordnance on empty revetments / revetments where planes are destroyed 4. Time-on-target coordination issues I think your approach is great and pretty close to what I do. Another method I use (depending on complexity) and one you'll notice on streams (Kushan's) is people set up support missions as a hold point. Once aircraft arrive and on station (support mission) I will create missions or even just attack commands from there. It is a riskier approach but it saves the time and energy to retask if recon dictates a change, there is complex refueling, or I want a simpler time-on-target/strike problem to solve by breaking up a complex strike up into smaller problems. I've learned that over-complication sucks up tons of time and mental energy. Put the work in where and when it matters. The AI isn't judgey about it My issue is I constantly tinker with flights during strikes. I'm pretty sure most of it is useless Hope this helps! Mike
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