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RE: Pacifica Bellum Map

 
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RE: Pacifica Bellum Map - 11/29/2021 1:06:51 AM   
Zovs


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+1, Roger Wilco

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RE: Pacifica Bellum Map - 11/29/2021 2:48:52 AM   
Tanaka


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quote:

ORIGINAL: Zovs

+1, Roger Wilco


If you talk to him see if he will update to Andrew Brown's new maps!

< Message edited by Tanaka -- 11/29/2021 2:49:29 AM >


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Post #: 122
RE: Pacifica Bellum Map - 11/29/2021 10:20:32 AM   
Zovs


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I emailed him asking for him to grant access so we can download his map mod. He has not posted here since April however so we wait with baited breath on his return.

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Post #: 123
RE: Pacifica Bellum Map - 11/29/2021 2:14:09 PM   
RangerJoe


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He has posted earlier this month I do believe. He used to be very active if I remember correctly.

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RE: Pacifica Bellum Map - 11/30/2021 2:16:31 AM   
Tanaka


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quote:

ORIGINAL: RangerJoe

He has posted earlier this month I do believe. He used to be very active if I remember correctly.


Yes I just saw that he posted in the WITE2 forum. Good to know he is still around!

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Post #: 125
RE: Pacifica Bellum Map - 11/30/2021 2:19:27 AM   
Zovs


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I sent him an email and a pm early this morning but no response yet.

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Post #: 126
RE: Pacifica Bellum Map - 12/14/2021 5:16:03 AM   
Pascal_slith


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It would be nice if he posted his maps on a website instead of some Google drive crapola where you have to ask permission to get them.....

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Post #: 127
RE: Pacifica Bellum Map - 12/20/2021 11:34:38 PM   
Bill Durrant


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Strange because I downloaded his Kamikaze map (further down list of threads) earlier today and there was no permission needed for that. I'm liking that version of the map - maybe give it a try?

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Post #: 128
RE: Pacifica Bellum Map - 1/2/2022 3:49:34 AM   
Tanaka


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quote:

ORIGINAL: Zovs

I sent him an email and a pm early this morning but no response yet.


Sent a PM and email as well but no responses either...still hoping he will update to Andrew Brown's new map updates...

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Post #: 129
RE: Pacifica Bellum Map - 1/19/2022 2:38:34 AM   
chazz

 

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When somebody creates something wonderful and then disappears along with their artwork. Extremely annoying.

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Post #: 130
RE: Pacifica Bellum Map - 1/19/2022 3:24:59 AM   
Evoken

 

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There is a lot of demand for this map mod and author is missing , i am uploading it for now but i will take it down if map author requests it

Bellum Pacifica normal

Bellum Pacifica Extended



< Message edited by Evoken -- 1/19/2022 3:25:36 AM >

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Post #: 131
RE: Pacifica Bellum Map - 1/20/2022 3:32:04 AM   
BananaConvention


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As a newish player looking for better aesthetics, what is the difference between the normal and extended version of these map mods?

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Post #: 132
RE: Pacifica Bellum Map - 1/20/2022 4:16:29 AM   
Nomad


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quote:

ORIGINAL: BananaConvention

As a newish player looking for better aesthetics, what is the difference between the normal and extended version of these map mods?


It depends on what scenario you are playing. All of the stock scenarios use the normal maps.
Many of the user designed mod scenarios use the extended maps. You have to match the scenario and map type or you will have serious problems.

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Post #: 133
RE: Pacifica Bellum Map - 1/20/2022 10:12:35 PM   
RangerJoe


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As far as I know, the AI will have problems using the extended maps because of the new bases.

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Post #: 134
RE: Pacifica Bellum Map - 1/20/2022 11:35:57 PM   
Kull


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A mod team composed primarily of former AE Developers created the extended map as an option for those using the "DaBabes" mods, and - as Nomad indicates - a number of other modders have incorporated it. Look here for information and screenshots, so you can see what has changed. You would have no problems whatsoever using this in PBEM, but - as to RJ's point - it's problematic with the scripted AI, since all the new bases are unknown in the scripts.

I always advise new players to be wary of eye candy and extra complexity, because it's hard enough to get up to speed with the base game. The choice, of course, is yours.

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Post #: 135
RE: Pacifica Bellum Map - 1/21/2022 2:24:00 AM   
USSAmerica


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quote:

ORIGINAL: Evoken

There is a lot of demand for this map mod and author is missing , i am uploading it for now but i will take it down if map author requests it

Bellum Pacifica normal

Bellum Pacifica Extended




Big thanks to MakeeLearn for creating this beautiful looking map and to Evoken for making them available again! I've looked at many of the map art mods over the years, but this is the first one that I've liked enough to install it. Very readable and very beautiful!

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Post #: 136
RE: Pacifica Bellum Map - 1/21/2022 6:50:04 AM   
Evoken

 

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quote:

ORIGINAL: USSAmerica


quote:

ORIGINAL: Evoken

There is a lot of demand for this map mod and author is missing , i am uploading it for now but i will take it down if map author requests it

Bellum Pacifica normal

Bellum Pacifica Extended




Big thanks to MakeeLearn for creating this beautiful looking map and to Evoken for making them available again! I've looked at many of the map art mods over the years, but this is the first one that I've liked enough to install it. Very readable and very beautiful!

My favorite map too , using it for 2 years. Very easy on the eyes compared to stock game map , thanks a lot to Makeelearn for this map!

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Post #: 137
RE: Pacifica Bellum Map - 1/21/2022 3:51:48 PM   
Kull


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I'll add a thumbs up here as well. I've tried other maps, but always come back to this one. Makeelearn does a very good job of maintaining the visual separation between the terrain types, so if new players feel they MUST use a map mod, this would be the one.

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Post #: 138
RE: Pacifica Bellum Map - 1/22/2022 4:35:25 AM   
RangerJoe


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The important thing to remember for new players that if they are going to change the look of the map, that the pictures in the manual do not change! So if you have a problem don't complain if you picture looks different than what is in the manual.

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Post #: 139
RE: Pacifica Bellum Map - 1/22/2022 8:27:13 AM   
Yaab


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quote:

ORIGINAL: Kull

I'll add a thumbs up here as well. I've tried other maps, but always come back to this one. Makeelearn does a very good job of maintaining the visual separation between the terrain types, so if new players feel they MUST use a map mod, this would be the one.


On the other hand, I have never used the MakeeLearn map as I find it too dark for my liking. BTW, how come MakeeLearn did not get de-avatared with has N.B. Forrest portrait? Probably he is too fast to get caught.

< Message edited by Yaab -- 1/22/2022 8:32:12 AM >

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Post #: 140
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