Crossroads
Posts: 17372
Joined: 7/5/2009 Status: offline
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To be brutally honest this is a topic we'd not like to discuss at all. There's two things. First, how each individual unit is designed, what parameters, what capabilities it's got, that has not changed at all. Then, scenario design, and how a scenario plays out. Scenario designer picks up a historical battle, studies it in detail, then implements the force pool, the map, the settings. It is then playtested. Per playtesting, you find out that this particular scenario takes X turns to finish historically, as an average of all playtests. That is then the scenario length: X turns. Finally, you then look at the facts, the historical battle raged on for seven hours, you divide that with X you ended up with, and then, often times, you can deduce a typical scenario turn represents an 10 to 30 minutes timeslice. That averages towards 15 minutes per scenario turn. Longer for night turns, as battlefield friction typically hinders the night operations. But there's friction in day operations too. And unlike the chits on the mapboard who go on tirelessly on their duties from the beginning to end, that's not what each platoon did historically. So mostly what I have seen there's passionate discussions where one is talking about unit scale the other is talking about scenario turns. Apples and Oranges. Unit scale remains unchanged. Scenario turns represent a time slice that as they are.
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