Turn Length (Full Version)

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Massattack -> Turn Length (1/22/2022 7:47:11 PM)

Apologies if this is somewhere in the manual, I could not find it ; how long is one turn?




fritzfarlig -> RE: Turn Length (1/22/2022 7:58:18 PM)

around 15min.




Jason Petho -> RE: Turn Length (1/22/2022 8:20:08 PM)

It will vary depending on the scenario and if it is night or day.




alwaysdime -> RE: Turn Length (1/22/2022 8:20:29 PM)

The old manuals state 15 minutes per turn. That was removed in ME and they "claim" its now variable depending on the scenario. I find that to be BS since if its now variable they would have to adjust the actions and to my knowledge the action points stay the same for all units each turn.




Massattack -> RE: Turn Length (1/23/2022 11:00:59 AM)

Thanks all. This should be somewhere in the manual, unless I am going blind in my old age [:D]




Crossroads -> RE: Turn Length (1/23/2022 11:16:12 AM)

To be brutally honest this is a topic we'd not like to discuss at all.

There's two things.

First, how each individual unit is designed, what parameters, what capabilities it's got, that has not changed at all.

Then, scenario design, and how a scenario plays out. Scenario designer picks up a historical battle, studies it in detail, then implements the force pool, the map, the settings. It is then playtested. Per playtesting, you find out that this particular scenario takes X turns to finish historically, as an average of all playtests. That is then the scenario length: X turns.

Finally, you then look at the facts, the historical battle raged on for seven hours, you divide that with X you ended up with, and then, often times, you can deduce a typical scenario turn represents an 10 to 30 minutes timeslice. That averages towards 15 minutes per scenario turn. Longer for night turns, as battlefield friction typically hinders the night operations. But there's friction in day operations too. And unlike the chits on the mapboard who go on tirelessly on their duties from the beginning to end, that's not what each platoon did historically.

So mostly what I have seen there's passionate discussions where one is talking about unit scale the other is talking about scenario turns. Apples and Oranges.

Unit scale remains unchanged. Scenario turns represent a time slice that as they are.




Massattack -> RE: Turn Length (1/23/2022 12:52:55 PM)

Thanks for the explanation. I am used to the likes of Panzer Campaigns, where a turn is 2 hours day, 4 hours night. Perhaps an explanation in the manual that turn length is between 10 and 30 minutes, depending on the scenario designer. Just a suggestion.




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