Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Jump map behaviour

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Vietnam >> Jump map behaviour Page: [1]
Login
Message << Older Topic   Newer Topic >>
Jump map behaviour - 1/23/2022 12:09:50 PM   
Nico165b165


Posts: 419
Joined: 1/28/2007
From: Mons, Belgique
Status: offline
Using the jump map, when you click on it, it does not only "move the camera" where you clicked on the main map, it also selects the nearest hex.

The problem with this behaviour is that if you had any selection of units before using the jump map, you lose it. This means you can't by example select a high flying helo, launch the jump map, click where you want to go then right click on the main map to move the helo because it's not selected anymore.

Could this behaviour change ? I don't really see what would be the advantage of keeping the current behaviour. You can't precisely select the exact hex you want by clicking on the jump map anyway.

_____________________________

Post #: 1
RE: Jump map behaviour - 1/23/2022 12:12:22 PM   
fritzfarlig


Posts: 422
Joined: 1/13/2016
From: Denmark
Status: offline
I will say it will be a dangerous move, over maybe unknow hexes

_____________________________


(in reply to Nico165b165)
Post #: 2
RE: Jump map behaviour - 1/23/2022 12:14:59 PM   
Nico165b165


Posts: 419
Joined: 1/28/2007
From: Mons, Belgique
Status: offline
quote:

ORIGINAL: fritzfarlig

I will say it will be a dangerous move, over maybe unknow hexes


Maybe, maybe not ? But that's the player's call.

I asked because I'm playing Silver Bayonet, and you have to fly 3 UH1 units back and forth in mostly "friendly" territory between Plei Me and LZ X-Ray. That's a long way to scroll.

< Message edited by Nico165b165 -- 1/23/2022 12:15:38 PM >


_____________________________


(in reply to fritzfarlig)
Post #: 3
RE: Jump map behaviour - 1/23/2022 12:19:32 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

The jumped-to hex becomes the new "hot spot" hex mainly for this reason: it anchors the map display at that point. So if you change the zoom level, the map display will remain centered around that new location. Otherwise, a zoom change would send the map back to the earlier (and unchanged) hot spot.

That's an interesting use of the Jump Map you describe, but not the only use. In many (most?) cases, players will want to jump to a new area to conduct operations there.

For long distance helo hops (fly High!), I usually switch to Zoom levels (hot keys) 8 or 9. Then press the appropriate hot key (1 thru 9) to return to my earlier Zoom.

_____________________________

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

(in reply to Nico165b165)
Post #: 4
RE: Jump map behaviour - 1/23/2022 12:20:53 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
I often switch to zoom-out views for these long haul flights, then switch back to zoom-in for tactical moves.

Edit: Ah, what Berto said!




< Message edited by Crossroads -- 1/23/2022 12:21:58 PM >


_____________________________


(in reply to Nico165b165)
Post #: 5
RE: Jump map behaviour - 1/23/2022 12:23:30 PM   
fritzfarlig


Posts: 422
Joined: 1/13/2016
From: Denmark
Status: offline
try the zoom out hotkeys 1-2-3-4-5-6-7 8? cant remember



_____________________________


(in reply to Nico165b165)
Post #: 6
RE: Jump map behaviour - 1/23/2022 12:24:19 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline

quote:

ORIGINAL: Crossroads

I often switch to zoom-out views for these long haul flights, then switch back to zoom-in for tactical moves.

Edit: Ah, what Berto said!




+1

_____________________________

Blitz call sign Big Ivan.

(in reply to Crossroads)
Post #: 7
RE: Jump map behaviour - 1/23/2022 12:27:40 PM   
fritzfarlig


Posts: 422
Joined: 1/13/2016
From: Denmark
Status: offline
Iam not a echo just slowly

_____________________________


(in reply to Big Ivan)
Post #: 8
RE: Jump map behaviour - 1/23/2022 12:31:49 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

I will investigate the possibility where, if you right click on the Jump Map, it will take you to that spot without making it the new anchor hot spot. (Leaving the current left click behavior unchanged.)

_____________________________

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

(in reply to fritzfarlig)
Post #: 9
RE: Jump map behaviour - 1/23/2022 12:37:39 PM   
Nico165b165


Posts: 419
Joined: 1/28/2007
From: Mons, Belgique
Status: offline

quote:

ORIGINAL: berto


The jumped-to hex becomes the new "hot spot" hex mainly for this reason: it anchors the map display at that point. So if you change the zoom level, the map display will remain centered around that new location. Otherwise, a zoom change would send the map back to the earlier (and unchanged) hot spot.

That's an interesting use of the Jump Map you describe, but not the only use. In many (most?) cases, players will want to jump to a new area to conduct operations there.

For long distance helo hops (fly High!), I usually switch to Zoom levels (hot keys) 8 or 9. Then press the appropriate hot key (1 thru 9) to return to my earlier Zoom.


Ok I understand. A zoom-on-the-cursor function instead of zoom-on-the-selection would be another good thing imho but I guess it would be even more engine change

I tried with the hotkeys, 9 gives just enough zoom-out to move the helos without having to scroll, then a left click to focus on the action and 5 to get back closer. Already better, thanks !

_____________________________


(in reply to berto)
Post #: 10
RE: Jump map behaviour - 1/23/2022 12:38:20 PM   
Nico165b165


Posts: 419
Joined: 1/28/2007
From: Mons, Belgique
Status: offline

quote:

ORIGINAL: berto


I will investigate the possibility where, if you right click on the Jump Map, it will take you to that spot without making it the new anchor hot spot. (Leaving the current left click behavior unchanged.)


Oh and this would be an interesting compromise

_____________________________


(in reply to berto)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Vietnam >> Jump map behaviour Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.609