Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Did anyone catch Victor's latest blog post?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Did anyone catch Victor's latest blog post? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Did anyone catch Victor's latest blog post? - 1/27/2022 3:58:30 AM   
Daza99

 

Posts: 285
Joined: 8/1/2017
Status: offline
He posted about it on twitter and didn't see any mention on it here on the forums so thought i would link the blog post here

https://www.vrdesigns.net/?p=2131

Sounds great!
Post #: 1
RE: Did anyone catch Victor's latest blog post? - 1/27/2022 10:02:26 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
So, for fun, lets speculate how one would play on a water world without player-controlled navies.
I'm thinking things like how does one invade other continents and islands with no amphibious or airborne forces; now does one recon and engage diplomatically with overseas regimes, etc...

Clearly the maritime trade houses will be much more than just seaborne versions of the existing traders.

-Mark R.


(in reply to Daza99)
Post #: 2
RE: Did anyone catch Victor's latest blog post? - 1/27/2022 12:05:18 PM   
Zanotirn

 

Posts: 113
Joined: 3/12/2021
Status: offline
Maybe they are like Dune's Guild that will carry everything including assault forces to enemy territories. The air bridge mechanic can be adapted for sea travel as well, with a point from a port to a desired place on another landmass (maybe with less tonnage restrictions but cost per weight moved).

I think it's nice that Vic is implementing mechanics needed to get rid of "all land must be connected" restriction, and personally I wasn't particularly excited about navies themselves.

< Message edited by Zanotirn -- 1/27/2022 12:08:06 PM >

(in reply to mroyer)
Post #: 3
RE: Did anyone catch Victor's latest blog post? - 1/27/2022 3:00:44 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
The Airbridge mechanic is basically a adapatation of the the train mechanic, with start and endpoints.
I always figured the Naval Supply Lines would work the same way - define a startpoint and a endpoint. Supplies move between, with a penalty if only one Endpoint is a "harbour".

If there is no navies, that would actually make it a lot easier. He can just add more or less static point-to-point connections between any two hexes. And units can then travel along those using Strategic Movement and then build or capture a harbour on "the other side".

Keep in mind that the entirety of operation Overlord - the greatest naval landing of history - fits into 1 Hex and 1 Month. So do not expect anything that detailed in Naval Invasions.

(in reply to Zanotirn)
Post #: 4
RE: Did anyone catch Victor's latest blog post? - 1/27/2022 4:04:14 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
He needs to release oceans with no naval units on April 1st.That will get em.

_____________________________


(in reply to zgrssd)
Post #: 5
RE: Did anyone catch Victor's latest blog post? - 1/27/2022 7:22:06 PM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
Early on, maybe some simple way to just transport units via lakes & oceans could suffice.
Extensive navy builds/tech could follow.
Per the AI not being ready for all this...maybe an option for just multiplayer to use this function.

(in reply to ASHBERY76)
Post #: 6
RE: Did anyone catch Victor's latest blog post? - 1/28/2022 7:38:04 AM   
Mina

 

Posts: 45
Joined: 1/16/2021
Status: offline
I'm honestly fine with naval mechanics without warships, being able to have planets with higher percentages of water coverage and water-based logistics is much more interesting. Ships have a far greater carrying capacity than trains, and could make coastlines and rivers as strategically important ingame as they have been historically. Plus it means I can generate large planets but still limit the available land area for more secure borders, and less endturn processing.

I think the important part is going to be how deploying ground units offensively across water is going to be handled. Deploying units directly into enemy port tiles is easy enough, but if there's a mechanic for just creating a sea bridge for moving units there needs to be some counterplay. I don't want to have to deploy Atlantic walls across all my coast tiles, we don't have access to coastal gun batteries...

(in reply to eddieballgame)
Post #: 7
RE: Did anyone catch Victor's latest blog post? - 1/28/2022 2:00:32 PM   
TinyFrog

 

Posts: 14
Joined: 1/20/2022
Status: offline
I like water.

(in reply to Mina)
Post #: 8
RE: Did anyone catch Victor's latest blog post? - 2/9/2022 2:55:11 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Will give another update soon on the Oceans. In the meantime i just completed a big load of fixes and posted open beta v1.10.05!

Best wishes,
Vic


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to TinyFrog)
Post #: 9
RE: Did anyone catch Victor's latest blog post? - 2/14/2022 7:03:59 AM   
HansLemurson

 

Posts: 134
Joined: 7/28/2020
Status: offline

quote:

ORIGINAL: Zanotirn

Maybe they are like Dune's Guild that will carry everything including assault forces to enemy territories. The air bridge mechanic can be adapted for sea travel as well, with a point from a port to a desired place on another landmass (maybe with less tonnage restrictions but cost per weight moved).

I think it's nice that Vic is implementing mechanics needed to get rid of "all land must be connected" restriction, and personally I wasn't particularly excited about navies themselves.

I desperately want this to happen: https://www.youtube.com/watch?v=4LNija_nUss

(in reply to Zanotirn)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Did anyone catch Victor's latest blog post? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828