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Timing PBEM or Hotseat games

 
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Timing PBEM or Hotseat games - 9/17/2003 12:15:11 PM   
Galka

 

Posts: 129
Joined: 4/30/2000
From: Alberta, Canada
Status: offline
The spwaw manual indicates that H2H games and practice games against AI may be timed.

Would it be difficult to add PBEM or Hotseat support for this valued asset?

Timing a game may have originally be intended to speed up an online match, however it forces a player to think quick and prioritize their actions, much like a real battlefield experience.

Victories are won by capitializing on anothers mistakes. anyone can make the right moves consistantly if given an unlimited amount of time.

_____________________________

"In light of my experience, I consider that your conclusion that the attacker needs a three to one superiority is under the mark, rather than over it. I would say that, for success, the attacker needs six to one or seven to one against a well-knit defence
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