Timing PBEM or Hotseat games (Full Version)

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Galka -> Timing PBEM or Hotseat games (9/17/2003 12:15:11 PM)

The spwaw manual indicates that H2H games and practice games against AI may be timed.

Would it be difficult to add PBEM or Hotseat support for this valued asset?

Timing a game may have originally be intended to speed up an online match, however it forces a player to think quick and prioritize their actions, much like a real battlefield experience.

Victories are won by capitializing on anothers mistakes. anyone can make the right moves consistantly if given an unlimited amount of time.




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