Galka -> Timing PBEM or Hotseat games (9/17/2003 12:15:11 PM)
|
The spwaw manual indicates that H2H games and practice games against AI may be timed. Would it be difficult to add PBEM or Hotseat support for this valued asset? Timing a game may have originally be intended to speed up an online match, however it forces a player to think quick and prioritize their actions, much like a real battlefield experience. Victories are won by capitializing on anothers mistakes. anyone can make the right moves consistantly if given an unlimited amount of time.
|
|
|
|