Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

R.A.D (and similar) units not going to repair rail hexes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Tech Support >> R.A.D (and similar) units not going to repair rail hexes Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
R.A.D (and similar) units not going to repair rail hexes - 2/1/2022 9:00:55 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
We have corps HQ with 3 rail repair units.



They should be able to repair rails in 5 hexes range if there is repaired rail hexes already.

But only 2 units are doing their job, while another one is not doing anything!

Any reason not to repair hex in point A?



Server game vs Lovenought
Post #: 1
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 9:06:06 AM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
Axis minor allies cannot cross a certain line that goes above Minsk or close to Minsk. I suspect that is what happened because you have a Romanian rail repair SU, which is the one that did not deploy on the map because Axis minor allies can't be there.

(in reply to Stamb)
Post #: 2
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 9:24:32 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Probably you are right. I don't remember how did I manage to assign them there.

< Message edited by Stamb -- 2/1/2022 9:25:00 AM >

(in reply to Jango32)
Post #: 3
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 9:47:35 AM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
I suspect it's because they are SUs. You might be able to get away with assigning Axis minor ally combat SUs to attacking Leningrad because those don't come on the map, but the railway repair SUs do and it doesn't pass that check.

(in reply to Stamb)
Post #: 4
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 11:40:52 AM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
dont place the HQ into the middle of nowhere with rails all kaputt left and right, place it on a repaired rail hex and try again

(in reply to Jango32)
Post #: 5
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 11:59:07 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
what do you mean in the middle of nowhere? I select that location specificity, to prevent RAD units going were I do not want.

Jango's explanation is the correct answer as when I select other Romanian rails battalion that is already on the map - there is that line where Axis allies can go. And my HQ is inside no Axis allies area.

(in reply to Denniss)
Post #: 6
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 12:02:18 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
There is one more issue.

I already made a move and can not show it on a screenshot so I will try to explain:

There is corps with 1 RAD unit and only 1 hex where this RAD unit can go.

And there is army with > 1 RAD units. If army puts RAD unit in that hex - then RAD unit from a corps will do nothing as it has nowhere to go.

How to fix this?
corps RAD units should go on the map at the highest priority
then army
then army group
then OKH

(in reply to Stamb)
Post #: 7
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 2:33:22 PM   
tyronec


Posts: 4940
Joined: 8/7/2015
From: Portaferry, N. Ireland
Status: offline
quote:

dont place the HQ into the middle of nowhere with rails all kaputt left and right, place it on a repaired rail hex and try again

I often place the HQ in the middle of nowhere so that it will catch as many of the desired rail hexes as possible, if it is German with German SUs it nearly always works fine. Sometimes the Romanian ones don't deploy from Romanian HQs even below the limit line.

(in reply to Stamb)
Post #: 8
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 6:53:30 PM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline

quote:

ORIGINAL: Denniss

dont place the HQ into the middle of nowhere with rails all kaputt left and right, place it on a repaired rail hex and try again


I think you are thinking about WitE 1 here. Morvael made changes to the RAD routines that usually targeted the proper rail hex. In WitE 2 the AI is very stupid when it comes to this and will dispatch the RAD units anywhere as long as its within 5 hexes.

Hence why both Stamb and tyronec as well as me and many others will put the HQs in the middle of nowhere since that usually ensures that the HQ only has 1 or 2 valid hexes to repair, which are the ones the player needs fixed. I asked Joel about a change to this a long time ago, but the fix is too time consuming so I dont think its happening any time soon.

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to Denniss)
Post #: 9
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 6:55:07 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
It's nice when the RAD units repair all nearby railway hexes except for the one hex that would connect Riga to Daugavpils and the rest of the network for two turns in a row...

(in reply to xhoel)
Post #: 10
RE: R.A.D (and similar) units not going to repair rail ... - 2/1/2022 7:15:37 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Yep. Check my last example here: https://www.matrixgames.com/forums/tm.asp?m=5102767

(in reply to Jango32)
Post #: 11
RE: R.A.D (and similar) units not going to repair rail ... - 2/4/2022 9:30:26 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
ok

Tell me what happened here?




Attachment (1)

(in reply to Stamb)
Post #: 12
RE: R.A.D (and similar) units not going to repair rail ... - 2/4/2022 9:45:19 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
And then people say that game is not pro soviet. Yep. Sure

(in reply to Stamb)
Post #: 13
RE: R.A.D (and similar) units not going to repair rail ... - 2/5/2022 3:11:16 AM   
Hardradi


Posts: 571
Joined: 2/9/2011
Status: offline
I think there must be a like a 5 to 10% chance that they do not deploy (even German).

(in reply to Stamb)
Post #: 14
RE: R.A.D (and similar) units not going to repair rail ... - 2/5/2022 7:03:54 AM   
tyronec


Posts: 4940
Joined: 8/7/2015
From: Portaferry, N. Ireland
Status: offline
quote:

ok

Tell me what happened here?

That is a Romanian one, it is normal that they don't always deploy.
German SUs I have had 100% except on T1.

(in reply to Hardradi)
Post #: 15
RE: R.A.D (and similar) units not going to repair rail ... - 2/5/2022 7:24:45 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Stamb

And then people say that game is not pro soviet. Yep. Sure


is this really necessary ... ?

_____________________________


(in reply to Stamb)
Post #: 16
RE: R.A.D (and similar) units not going to repair rail ... - 2/5/2022 8:15:54 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline

quote:

ORIGINAL: loki100


quote:

ORIGINAL: Stamb

And then people say that game is not pro soviet. Yep. Sure


is this really necessary ... ?

That smile in the end. It had to indicate that I am not talking 100% seriously...

(in reply to loki100)
Post #: 17
RE: R.A.D (and similar) units not going to repair rail ... - 2/5/2022 11:04:31 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Next turn:





Attachment (1)

(in reply to Stamb)
Post #: 18
RE: R.A.D (and similar) units not going to repair rail ... - 2/5/2022 11:06:15 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Another HQ with Rum Construction Battalion is working as expected.

(in reply to Stamb)
Post #: 19
RE: R.A.D (and similar) units not going to repair rail ... - 2/6/2022 12:31:45 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
I found a problem. In order to repair a rails it should be
Rail Rum. Construction battalion
and I had Rum. Construction battalion which is simple construction battalion, not R.A.D like unit.

Sometimes I can be blind.

Sorry for inconvenience

< Message edited by Stamb -- 2/6/2022 12:38:52 PM >

(in reply to Stamb)
Post #: 20
RE: R.A.D (and similar) units not going to repair rail ... - 2/9/2022 4:20:52 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
ok, did not want to create new thread about RAD units.

Now there is another problem.
RAD units assigned to a corps go > 5 hexes away from it. First time I see this. This is beginning of my turn (air phase) so I could not move my HQ. Server game, in case save is needed.






Attachment (1)

< Message edited by Stamb -- 2/9/2022 4:21:33 PM >

(in reply to Stamb)
Post #: 21
RE: R.A.D (and similar) units not going to repair rail ... - 2/9/2022 4:32:12 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Who is your opponent in this game?

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Stamb)
Post #: 22
RE: R.A.D (and similar) units not going to repair rail ... - 2/9/2022 4:33:53 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Lovenought
I have only 1 server game.
Maybe you can also look here: https://www.matrixgames.com/forums/tm.asp?m=5143812
Same turn.

(in reply to Joel Billings)
Post #: 23
RE: R.A.D (and similar) units not going to repair rail ... - 2/9/2022 4:57:21 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Unfortunately I can't access any saves on the server at the moment. I have emailed Matrix about it. Best if you hold up your game until I can access the server since it only keeps the most recent 3 saves.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Stamb)
Post #: 24
RE: R.A.D (and similar) units not going to repair rail ... - 2/9/2022 5:03:39 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Can I do ground movement without finishing a turn?

(in reply to Joel Billings)
Post #: 25
RE: R.A.D (and similar) units not going to repair rail ... - 2/10/2022 9:44:28 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Matrix got the server download working again and I got your saves, unfortunately it only goes back to your start of turn save so I can't repeat the situation. I can see the unit ended up 10 hexes away. I'll ask Gary if he knows if that should be possible. Sometimes the code doesn't match documentation (is this particular item documented, or just assumption by players?). Do you know for sure that the unit ended the prior turn under that HQ? It's possible the unit came from a different HQ and then was transferred by the auto transfer system, but that's just a guess as it's also possible that units on the map won't be transferred by the system.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Stamb)
Post #: 26
RE: R.A.D (and similar) units not going to repair rail ... - 2/10/2022 9:55:07 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline

quote:

ORIGINAL: Joel Billings

Matrix got the server download working again and I got your saves, unfortunately it only goes back to your start of turn save so I can't repeat the situation. I can see the unit ended up 10 hexes away. I'll ask Gary if he knows if that should be possible. Sometimes the code doesn't match documentation (is this particular item documented, or just assumption by players?).


21.6.1. Rail Repair Units

For human players only, these units will only be allocated up to the command range
(21.11.4) of their controlling HQ. For example, if a construction unit is assigned to a
Corps HQ unit, it can only repair rail line hexes up to 5 hexes from that HQ
, but the
same construction unit attached to a High Command HQ unit (e.g. OKH or Stavka)
could operate up to 90 hexes away.

quote:


Do you know for sure that the unit ended the prior turn under that HQ?
It's possible the unit came from a different HQ and then was transferred by the auto transfer system, but that's just a guess as it's also possible that units on the map won't be transferred by the system.

I am reassigning RAD units manually in the end of each turn. I never saw auto reassigning, maybe it is possible. But in this case I had all units assigned to a HQ manually on the previous turn.

(in reply to Joel Billings)
Post #: 27
RE: R.A.D (and similar) units not going to repair rail ... - 2/10/2022 9:56:30 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Also is it ok that RAD units double stack sometimes?

(in reply to Stamb)
Post #: 28
RE: R.A.D (and similar) units not going to repair rail ... - 2/10/2022 9:58:33 PM   
ImperatorAugustus

 

Posts: 100
Joined: 12/9/2021
Status: offline
I believe that just means that they didnt have enough construction value to 1 turn it.

(in reply to Stamb)
Post #: 29
RE: R.A.D (and similar) units not going to repair rail ... - 2/10/2022 10:00:43 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
I thought the same, but sometimes I have single RAD unit that is in the orange circle with something like 200 or 400 number, while typically in is set to 1. And if I recall correctly - on the next turn that rail is functioning.

(in reply to ImperatorAugustus)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Tech Support >> R.A.D (and similar) units not going to repair rail hexes Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000