Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/10/2022 9:55:07 PM)
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ORIGINAL: Joel Billings Matrix got the server download working again and I got your saves, unfortunately it only goes back to your start of turn save so I can't repeat the situation. I can see the unit ended up 10 hexes away. I'll ask Gary if he knows if that should be possible. Sometimes the code doesn't match documentation (is this particular item documented, or just assumption by players?). 21.6.1. Rail Repair Units For human players only, these units will only be allocated up to the command range (21.11.4) of their controlling HQ. For example, if a construction unit is assigned to a Corps HQ unit, it can only repair rail line hexes up to 5 hexes from that HQ, but the same construction unit attached to a High Command HQ unit (e.g. OKH or Stavka) could operate up to 90 hexes away. quote:
Do you know for sure that the unit ended the prior turn under that HQ? It's possible the unit came from a different HQ and then was transferred by the auto transfer system, but that's just a guess as it's also possible that units on the map won't be transferred by the system. I am reassigning RAD units manually in the end of each turn. I never saw auto reassigning, maybe it is possible. But in this case I had all units assigned to a HQ manually on the previous turn.
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