R.A.D (and similar) units not going to repair rail hexes (Full Version)

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Stamb -> R.A.D (and similar) units not going to repair rail hexes (2/1/2022 9:00:55 AM)

We have corps HQ with 3 rail repair units.

[image]https://i.imgur.com/EbOeJIB.png[/image]

They should be able to repair rails in 5 hexes range if there is repaired rail hexes already.

But only 2 units are doing their job, while another one is not doing anything!

Any reason not to repair hex in point A?

[image]https://i.imgur.com/70f4gUb.png[/image]

Server game vs Lovenought




Jango32 -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 9:06:06 AM)

Axis minor allies cannot cross a certain line that goes above Minsk or close to Minsk. I suspect that is what happened because you have a Romanian rail repair SU, which is the one that did not deploy on the map because Axis minor allies can't be there.




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 9:24:32 AM)

Probably you are right. I don't remember how did I manage to assign them there.




Jango32 -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 9:47:35 AM)

I suspect it's because they are SUs. You might be able to get away with assigning Axis minor ally combat SUs to attacking Leningrad because those don't come on the map, but the railway repair SUs do and it doesn't pass that check.




Denniss -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 11:40:52 AM)

dont place the HQ into the middle of nowhere with rails all kaputt left and right, place it on a repaired rail hex and try again




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 11:59:07 AM)

what do you mean in the middle of nowhere? I select that location specificity, to prevent RAD units going were I do not want.

Jango's explanation is the correct answer as when I select other Romanian rails battalion that is already on the map - there is that line where Axis allies can go. And my HQ is inside no Axis allies area.




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 12:02:18 PM)

There is one more issue.

I already made a move and can not show it on a screenshot so I will try to explain:

There is corps with 1 RAD unit and only 1 hex where this RAD unit can go.

And there is army with > 1 RAD units. If army puts RAD unit in that hex - then RAD unit from a corps will do nothing as it has nowhere to go.

How to fix this?
corps RAD units should go on the map at the highest priority
then army
then army group
then OKH




tyronec -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 2:33:22 PM)

quote:

dont place the HQ into the middle of nowhere with rails all kaputt left and right, place it on a repaired rail hex and try again

I often place the HQ in the middle of nowhere so that it will catch as many of the desired rail hexes as possible, if it is German with German SUs it nearly always works fine. Sometimes the Romanian ones don't deploy from Romanian HQs even below the limit line.




xhoel -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 6:53:30 PM)


quote:

ORIGINAL: Denniss

dont place the HQ into the middle of nowhere with rails all kaputt left and right, place it on a repaired rail hex and try again


I think you are thinking about WitE 1 here. Morvael made changes to the RAD routines that usually targeted the proper rail hex. In WitE 2 the AI is very stupid when it comes to this and will dispatch the RAD units anywhere as long as its within 5 hexes.

Hence why both Stamb and tyronec as well as me and many others will put the HQs in the middle of nowhere since that usually ensures that the HQ only has 1 or 2 valid hexes to repair, which are the ones the player needs fixed. I asked Joel about a change to this a long time ago, but the fix is too time consuming so I dont think its happening any time soon.




Jango32 -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 6:55:07 PM)

It's nice when the RAD units repair all nearby railway hexes except for the one hex that would connect Riga to Daugavpils and the rest of the network for two turns in a row...




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/1/2022 7:15:37 PM)

Yep. Check my last example here: https://www.matrixgames.com/forums/tm.asp?m=5102767




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/4/2022 9:30:26 PM)

ok

Tell me what happened here?

[image]local://upfiles/82464/C079D352CF634128ACB9E86F69CF9E29.jpg[/image]




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/4/2022 9:45:19 PM)

And then people say that game is not pro soviet. Yep. Sure [;)]




Hardradi -> RE: R.A.D (and similar) units not going to repair rail hexes (2/5/2022 3:11:16 AM)

I think there must be a like a 5 to 10% chance that they do not deploy (even German).




tyronec -> RE: R.A.D (and similar) units not going to repair rail hexes (2/5/2022 7:03:54 AM)

quote:

ok

Tell me what happened here?

That is a Romanian one, it is normal that they don't always deploy.
German SUs I have had 100% except on T1.




loki100 -> RE: R.A.D (and similar) units not going to repair rail hexes (2/5/2022 7:24:45 AM)


quote:

ORIGINAL: Stamb

And then people say that game is not pro soviet. Yep. Sure [;)]


is this really necessary ... ?




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/5/2022 8:15:54 AM)


quote:

ORIGINAL: loki100


quote:

ORIGINAL: Stamb

And then people say that game is not pro soviet. Yep. Sure [;)]


is this really necessary ... ?

That smile in the end. It had to indicate that I am not talking 100% seriously...




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/5/2022 11:04:31 AM)

Next turn:


[image]local://upfiles/82464/776EBB0EDA284959B07AB3EB5A7F2D6F.jpg[/image]




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/5/2022 11:06:15 AM)

Another HQ with Rum Construction Battalion is working as expected.




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/6/2022 12:31:45 PM)

I found a problem. In order to repair a rails it should be
Rail Rum. Construction battalion
and I had Rum. Construction battalion which is simple construction battalion, not R.A.D like unit.

Sometimes I can be blind.

Sorry for inconvenience




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/9/2022 4:20:52 PM)

ok, did not want to create new thread about RAD units.

Now there is another problem.
RAD units assigned to a corps go > 5 hexes away from it. First time I see this. This is beginning of my turn (air phase) so I could not move my HQ. Server game, in case save is needed.



[image]local://upfiles/82464/024E02E4835E4BD19942619AA5EE94CC.jpg[/image]




Joel Billings -> RE: R.A.D (and similar) units not going to repair rail hexes (2/9/2022 4:32:12 PM)

Who is your opponent in this game?




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/9/2022 4:33:53 PM)

Lovenought
I have only 1 server game.
Maybe you can also look here: https://www.matrixgames.com/forums/tm.asp?m=5143812
Same turn.




Joel Billings -> RE: R.A.D (and similar) units not going to repair rail hexes (2/9/2022 4:57:21 PM)

Unfortunately I can't access any saves on the server at the moment. I have emailed Matrix about it. Best if you hold up your game until I can access the server since it only keeps the most recent 3 saves.




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/9/2022 5:03:39 PM)

Can I do ground movement without finishing a turn?




Joel Billings -> RE: R.A.D (and similar) units not going to repair rail hexes (2/10/2022 9:44:28 PM)

Matrix got the server download working again and I got your saves, unfortunately it only goes back to your start of turn save so I can't repeat the situation. I can see the unit ended up 10 hexes away. I'll ask Gary if he knows if that should be possible. Sometimes the code doesn't match documentation (is this particular item documented, or just assumption by players?). Do you know for sure that the unit ended the prior turn under that HQ? It's possible the unit came from a different HQ and then was transferred by the auto transfer system, but that's just a guess as it's also possible that units on the map won't be transferred by the system.




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/10/2022 9:55:07 PM)


quote:

ORIGINAL: Joel Billings

Matrix got the server download working again and I got your saves, unfortunately it only goes back to your start of turn save so I can't repeat the situation. I can see the unit ended up 10 hexes away. I'll ask Gary if he knows if that should be possible. Sometimes the code doesn't match documentation (is this particular item documented, or just assumption by players?).


21.6.1. Rail Repair Units

For human players only, these units will only be allocated up to the command range
(21.11.4) of their controlling HQ. For example, if a construction unit is assigned to a
Corps HQ unit, it can only repair rail line hexes up to 5 hexes from that HQ
, but the
same construction unit attached to a High Command HQ unit (e.g. OKH or Stavka)
could operate up to 90 hexes away.

quote:


Do you know for sure that the unit ended the prior turn under that HQ?
It's possible the unit came from a different HQ and then was transferred by the auto transfer system, but that's just a guess as it's also possible that units on the map won't be transferred by the system.

I am reassigning RAD units manually in the end of each turn. I never saw auto reassigning, maybe it is possible. But in this case I had all units assigned to a HQ manually on the previous turn.




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/10/2022 9:56:30 PM)

Also is it ok that RAD units double stack sometimes?




ImperatorAugustus -> RE: R.A.D (and similar) units not going to repair rail hexes (2/10/2022 9:58:33 PM)

I believe that just means that they didnt have enough construction value to 1 turn it.




Stamb -> RE: R.A.D (and similar) units not going to repair rail hexes (2/10/2022 10:00:43 PM)

I thought the same, but sometimes I have single RAD unit that is in the orange circle with something like 200 or 400 number, while typically in is set to 1. And if I recall correctly - on the next turn that rail is functioning.




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