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Modding pilots and weapons

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Modding pilots and weapons Page: [1]
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Modding pilots and weapons - 2/1/2022 7:57:02 AM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Hi boys!

I'm making some modding in one own scenario and two questions have come to my mind:

1.- Is it possible increase the amount of pilots of some minors ( Dutch/Chinese/Phil ) to British/Australian levels just modifing the number of replacements per month in the scen editor? Ie: Dutch pilots in 1942 per month: 600.

Would it create some trouble?

2.- How could be possible to represent some kind of rapid fire 5"? Some single turret with a huge rate of fire ( ie:autoloader).

Thank you!!
Post #: 1
RE: Modding pilots and weapons - 2/1/2022 9:38:12 AM   
Evoken

 

Posts: 488
Joined: 10/23/2019
Status: offline
Hello

1)Amount of pilot replacements and amount pilots at start can be changed at scenario tab - pilots section. You can change how many pilots each nation gets per year.

2)You could represent Autoloader 2 ways;
1-By changing effect and soft attack values ie; lets say new gun has 2x fire rate of American 5in/38 , you could double the effect and soft attack
2-By changing accuracy

But i am not sure how exactly DP gun accuracy values etc are calculated , i would recommend some testing

(in reply to traskott)
Post #: 2
RE: Modding pilots and weapons - 2/1/2022 10:02:39 AM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Thanks!

Will do some test about point two, and mod the amount of pilots without fear of get out of pilots :) .

(in reply to Evoken)
Post #: 3
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