TomWalton
Posts: 23
Joined: 5/17/2007 Status: offline
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I've always been slightly doubtful as to whether or not all the CS series games don't skew the results too far against the attacker. Playing the amazing Street Without Joy scenario in CSVN, I had the VC surrounded in a bunker for something like 15 turns, but never managed to overwhelm them. Leaving a gap for them to slip out through didn't work either (when surely that's what they would historically have done?). I believe that, as units in bunkers, their chances of recovery from disruption are (very, too?) high, so with say four units in a bunker, it's going to be tough to beat them (though in the SWJ scenario, I did in a couple of cases). Maybe lowering their chances of recovery from disruption at least slightly would give a historically more accurate result...? (In East Front, units in bunkers can sometimes be persuaded to leave and go and grab a nearby objective, if you leave it empty, which is gamey, but beats the frustration... But these CSVN VC are stubborn little b#gggers with a mind of their own! The AI is actually clever ;-) !)
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