devoncop
Posts: 1304
Joined: 7/17/2006 Status: offline
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quote:
ORIGINAL: carll11 Just a note that in that I throw out a lot of questions, fix requests, add ons on etc., (critique?) I think its hi-time I took a moment to say, great job, truly. I bi!ched a lot re; the time it was taking etc., yes, it was worth it. Speaking with hard won familiarity, I think the game has captured the Vietnam experience as well as any game can. I've played Na son, Gabrielle and Dak To ( the 75 turn v.),and not even tried to edit or create yet, boffo! The graphics as in colors, nuances etc are well done and lush. Cant think of a thing re; I'd ask to change. the tunnel work is excellent btw, wasn't sure how you'd handle but I cant think of any improvement. The vc and nva disappearing at random etc, the helos, FB's etc, again, thumbs up. I am just in turn 8 of the Long Binh grand scenario and have to say, I am amazed, ( as I was in Dak To) re; the EP points and what that took to set the triggers, the values, scaling and thought that went into it, the units lists, the unit diversity... thats a lot of work....a lot. In closing, great job, really......the whole team, graphics guys, programmers, testers, scenario designers.....well done. and, thank you! Now get back to work and get going on 68 thru 72!! I am especially interested in how you're going to script Ripcord, thats a must I think, it was a sheetshow from day 1, but would be a great scenario imho. Great post Carl and I agree with every word. The replies fill me with even more optimism for the future than I had before. As for MP I have 4 games ongoing as of now whith hopefully many more to come and I will be posting all results on The Blitz and would also encourage other players to jump into MP. It really takes the game to another level of enjoyment.
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"I do not agree with what you say, but I shall defend to the death your right to say it"
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