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CMO v1.04 Update - Build 1147.41

 
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CMO v1.04 Update - Build 1147.41 - 2/5/2022 6:59:23 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Download: https://drive.google.com/file/d/1B-U3sSu-8ja_btRegKtikE1zzoiWBMtR/view?usp=sharing

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.41 Release Notes (changes from Build 1147.40)
-------------------------------------------------------------------------------------------------

* ADDED: Three QoL requests from forum: https://www.matrixgames.com/forums/tm.asp?m=4709794&mpage=11
- Able to sort planes/boats in the air operations/boat operations by ready time / loadout
- Ability to hide/show unavailable aircraft on Air-Ops window.
- Hangar/dock now show capacity occupied/total capacity (occupied percentage)

* Added menu button to delete waypoint and shortcut info

* FIXED: Changing mission creates unnecessary way point
* FIXED: Delete shortcut not working --- Deleting a waypoint was deleting units in some cases
* TWEAK: Aircraft with phased-array radars crank more conservatively (reduced angle off-target) to compensate for the reduced radar off-boresight gain

< Message edited by Dimitris -- 2/5/2022 7:01:30 AM >


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RE: CMO v1.04 Update - Build 1147.41 - 2/5/2022 7:05:00 AM   
Swant

 

Posts: 108
Joined: 7/19/2020
Status: offline
Thank you!

(in reply to Dimitris)
Post #: 2
RE: CMO v1.04 Update - Build 1147.41 - 2/5/2022 7:31:24 AM   
Parel803

 

Posts: 579
Joined: 10/10/2019
From: Netherlands
Status: offline
thanks, nice
regards GJ

(in reply to Swant)
Post #: 3
RE: CMO v1.04 Update - Build 1147.41 - 2/5/2022 8:31:56 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Great to see this fantastic software continuously improving ! Thank you !

(in reply to Parel803)
Post #: 4
RE: CMO v1.04 Update - Build 1147.41 - 2/5/2022 1:06:58 PM   
cmanouser1

 

Posts: 167
Joined: 2/28/2020
Status: offline
Great focus on QoL in recent patches

(in reply to nukkxx5058)
Post #: 5
RE: - 2/5/2022 3:32:48 PM   
WillpowerDisturbance

 

Posts: 3
Joined: 1/15/2022
Status: offline
Thank you fixing the delete shortcut! Question about the occupied percentage for airbases. From experimenting, it seems that it is based on the size of the aircraft, a 3MN-1 Bison B is four spaces while a A-29A is only one. In Aegean In Flames (Kastelli FAB) there is a total occupancy of 181 but I'm only able to get a maximum of 141/181 (78%) by adding 127 A-29s. I'm not sure what the other 40 spaces are for or if they can be used. This seems to be the case of all airbases and single-unit airfields. Is it intentional to not be able to get to 100%?

(in reply to Dimitris)
Post #: 6
RE: RE: - 2/5/2022 4:23:32 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
Thank you for the updates and critical fixes.

(in reply to WillpowerDisturbance)
Post #: 7
RE: RE: - 2/5/2022 6:02:36 PM   
eleos


Posts: 72
Joined: 3/21/2016
From: Mesoropi, Macedonia, Greece
Status: offline
Good job devs.

(in reply to KnightHawk75)
Post #: 8
RE: RE: - 2/5/2022 6:06:16 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline

quote:

ORIGINAL: WillpowerDisturbance

Thank you fixing the delete shortcut! Question about the occupied percentage for airbases. From experimenting, it seems that it is based on the size of the aircraft, a 3MN-1 Bison B is four spaces while a A-29A is only one. In Aegean In Flames (Kastelli FAB) there is a total occupancy of 181 but I'm only able to get a maximum of 141/181 (78%) by adding 127 A-29s. I'm not sure what the other 40 spaces are for or if they can be used. This seems to be the case of all airbases and single-unit airfields. Is it intentional to not be able to get to 100%?


Why would you ask a detailed question like that here? Its going to get buried and lost. I would suggest asking in the main forum.


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You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to WillpowerDisturbance)
Post #: 9
RE: CMO v1.04 Update - Build 1147.41 - 2/5/2022 6:15:32 PM   
FifthDomain

 

Posts: 82
Joined: 8/5/2020
Status: offline
Excellent, thanks

(in reply to Dimitris)
Post #: 10
RE: CMO v1.04 Update - Build 1147.41 - 2/5/2022 10:06:05 PM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline
Great! downloading now.

(in reply to FifthDomain)
Post #: 11
RE: CMO v1.04 Update - Build 1147.41 - 2/5/2022 11:08:03 PM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline
Thanks!

(in reply to HalfLifeExpert)
Post #: 12
RE: CMO v1.04 Update - Build 1147.41 - 2/7/2022 11:05:55 PM   
AlexinCT

 

Posts: 83
Joined: 10/31/2015
Status: offline
Awesome!

You gents (and ladies if there are ladies) rock!

(in reply to c3k)
Post #: 13
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