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RE: Unfortunate Son's counters

 
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RE: Unfortunate Son's counters - 1/17/2022 12:24:09 AM   
OldCrowBalthazor


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From: Republic of Cascadia
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Again..awesome! Would like to see some of these babies on the map....both vanilla and the lighter mod version. (I prefer the beautiful vanilla), but I bet they would really pop on the lighter one too.

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RE: Unfortunate Son's counters - 1/17/2022 12:26:32 AM   
OldCrowBalthazor


Posts: 1108
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From: Republic of Cascadia
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quote:

ORIGINAL: Unfortunate Son

Old Crow has been asking me to update everyone on the counters.

Here they are...






This stuff is the cat's meow.....

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Post #: 62
RE: Unfortunate Son's counters - 1/17/2022 12:27:07 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline

quote:

ORIGINAL: Unfortunate Son

In game images. Unfortunately they are a little blurry due to reducing the file size.




Ok..lion roar!

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Post #: 63
RE: Unfortunate Son's counters - 1/17/2022 12:28:18 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline

quote:

ORIGINAL: Unfortunate Son

This is at 100% in my file but the file has to be reduced significantly for this website. This issue is the files need to be reduced to be placed in game then you take a screen capture in game which is a png file which then has to be reduced again to go on the forum.





A pack of tigers...purring.
More please.

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Post #: 64
RE: Unfortunate Son's counters - 1/17/2022 12:02:32 PM   
BillRunacre

 

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Compressed or not, they still look pretty good!

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RE: Unfortunate Son's counters - 1/17/2022 5:31:10 PM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Thanks for the encouragement Bill.

I promise that they do look better in the game.

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Post #: 66
RE: Unfortunate Son's counters - 1/18/2022 12:36:42 PM   
fulcrum28


Posts: 660
Joined: 2/28/2010
Status: offline
Amazing work! congratulations! I can't wait to play SC3 again with this set!

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Post #: 67
RE: Unfortunate Son's counters - 1/19/2022 12:17:36 AM   
Elessar2


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Remain impressed here.

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Post #: 68
RE: Unfortunate Son's counters - 1/20/2022 5:36:05 AM   
CaesarAug

 

Posts: 160
Joined: 6/23/2015
Status: offline
Very talented artwork, sir! Most impressive.

< Message edited by CaesarAug -- 1/20/2022 5:38:30 AM >

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Post #: 69
RE: Unfortunate Son's counters - 1/23/2022 11:22:58 AM   
BYPAKO1981

 

Posts: 15
Joined: 4/2/2017
Status: offline
An impressive job. Please when you have it finished share it with the community.

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Post #: 70
RE: Unfortunate Son's counters - 1/31/2022 3:13:09 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
I want to thank fulcrum 28, Elessar2, CaesarAug, BYPAKO1981 for your complements. @BYPAKO1981 the goal is to have the counters in the game. My apologies for not posting sooner.

I am working hard at completing the counters. Old Crow whom I have been collaborating with has been helping me stay on track along with his great ideas and insight they will be completed. Heck I want to play games again.







Attachment (1)

< Message edited by Unfortunate Son -- 1/31/2022 3:14:06 AM >

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Post #: 71
RE: Unfortunate Son's counters - 1/31/2022 7:32:13 AM   
CaesarAug

 

Posts: 160
Joined: 6/23/2015
Status: offline
Ooohh, looking very good! Great, thanks so much, Unfortunate Son! I know the feeling… I am forever tinkering with the editor, adjusting and testing parameters, establishing more convoy routes, some map changes, etc., that it’s been quite a while since actually playing the game.

Editing is really fun but also time-consuming, what with all the thought going into what to a modder feels like a more historically realistic gameplay.

At some point though, the tinker should sit back and actually play out an entire game to see all the modifications made throughout the months!

Obviously, getting the opportunity to perhaps make finer adjustments in the editor before playing again!

< Message edited by CaesarAug -- 1/31/2022 7:33:54 AM >

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Post #: 72
RE: Unfortunate Son's counters - 2/8/2022 5:35:27 AM   
HarrySmith

 

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Joined: 8/6/2019
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Great looking counters, well done :)

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Post #: 73
RE: Unfortunate Son's counters - 2/8/2022 7:54:47 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Would be VERY cool if game devs had an option box for .jpg/.png or .svg/eps
Blurred counters could be a thing of the past, (apart from ageing gamers eyesight).

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Post #: 74
RE: Unfortunate Son's counters - 2/8/2022 3:48:09 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
A very nice looking counter set.

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Richard

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