Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit in invalid hex

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Tech Support >> Unit in invalid hex Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit in invalid hex - 2/15/2022 7:18:26 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
After combat resolution a Soviet unit retreated to hex 187,186 which is a sea hex. The unit can not be attacked in its current position.




Attachment (1)
Post #: 1
RE: Unit in invalid hex - 2/16/2022 1:37:18 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Do you have saves for this (or if on the MP server, who is your opponent)? What hex was the combat in? What version were you using?

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to rocketman71)
Post #: 2
RE: Unit in invalid hex - 2/16/2022 12:50:14 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
Here is what the attack looked like. Can't remember the result. When I tried to replicate the bug the result was a surrender and both units disappeared. I have two saves - one before the attack and one on the turn after. Both will be attached below.




Attachment (1)

(in reply to Joel Billings)
Post #: 3
RE: Unit in invalid hex - 2/16/2022 12:53:21 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
Saves for bug report. Played on latest public .19 beta.

Attachment (1)

< Message edited by rocketman71 -- 2/16/2022 3:30:16 PM >

(in reply to rocketman71)
Post #: 4
RE: Unit in invalid hex - 2/16/2022 6:11:23 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Thanks, do you happen to have a save earlier after the German attack (say start of Soviet turn) so I can see the battle report? I can see the unit is out at sea, and if it happened right after the attack then it's clearly a bug in the retreat function. Unfortunately as you said it's not possible to recreate it so it is something rare.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to rocketman71)
Post #: 5
RE: Unit in invalid hex - 2/16/2022 7:34:35 PM   
Nikel

 

Posts: 355
Joined: 3/24/2009
Status: offline
I just run "before the attack" save, and 42nd rifle division went to the sea.


(in reply to Joel Billings)
Post #: 6
RE: Unit in invalid hex - 2/16/2022 7:42:39 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
I checked again and the units attacked actually surrendered. The unit that is in the sea hex is a different one that seems to appear during the Soviet turn. I ran it and the unit appeared again. Looks like it can be replicated. Hope it doesn't mess up my campaign in any way.




Attachment (1)

(in reply to rocketman71)
Post #: 7
RE: Unit in invalid hex - 2/16/2022 7:44:15 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
Here is the save.

Attachment (1)

(in reply to rocketman71)
Post #: 8
RE: Unit in invalid hex - 2/16/2022 10:03:28 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
When I proceeded to the next turn the unit disappeared. Could this be another case of the "teleportation bug"?

(in reply to rocketman71)
Post #: 9
RE: Unit in invalid hex - 2/17/2022 12:11:01 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Unfortunately, it didn't repeat when I ran it. It does sound like an AI glitch similar to something I've seen before where the AI for no good reason moves a unit out to sea. It later corrects itself, IIRC, and moves it back to land. Unless we get one that repeats, I don't think we'll be able to fix it. At least it's only hurting the AI.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to rocketman71)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Tech Support >> Unit in invalid hex Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266