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Unit in invalid hex - 2/15/2022 7:18:26 PM   
rocketman71

 

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After combat resolution a Soviet unit retreated to hex 187,186 which is a sea hex. The unit can not be attacked in its current position.




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RE: Unit in invalid hex - 2/16/2022 1:37:18 AM   
Joel Billings


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Do you have saves for this (or if on the MP server, who is your opponent)? What hex was the combat in? What version were you using?

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All understanding comes after the fact.
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RE: Unit in invalid hex - 2/16/2022 12:50:14 PM   
rocketman71

 

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Here is what the attack looked like. Can't remember the result. When I tried to replicate the bug the result was a surrender and both units disappeared. I have two saves - one before the attack and one on the turn after. Both will be attached below.




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RE: Unit in invalid hex - 2/16/2022 12:53:21 PM   
rocketman71

 

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Saves for bug report. Played on latest public .19 beta.

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< Message edited by rocketman71 -- 2/16/2022 3:30:16 PM >

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RE: Unit in invalid hex - 2/16/2022 6:11:23 PM   
Joel Billings


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Thanks, do you happen to have a save earlier after the German attack (say start of Soviet turn) so I can see the battle report? I can see the unit is out at sea, and if it happened right after the attack then it's clearly a bug in the retreat function. Unfortunately as you said it's not possible to recreate it so it is something rare.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

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RE: Unit in invalid hex - 2/16/2022 7:34:35 PM   
Nikel

 

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I just run "before the attack" save, and 42nd rifle division went to the sea.


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RE: Unit in invalid hex - 2/16/2022 7:42:39 PM   
rocketman71

 

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I checked again and the units attacked actually surrendered. The unit that is in the sea hex is a different one that seems to appear during the Soviet turn. I ran it and the unit appeared again. Looks like it can be replicated. Hope it doesn't mess up my campaign in any way.




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RE: Unit in invalid hex - 2/16/2022 7:44:15 PM   
rocketman71

 

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Here is the save.

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RE: Unit in invalid hex - 2/16/2022 10:03:28 PM   
rocketman71

 

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When I proceeded to the next turn the unit disappeared. Could this be another case of the "teleportation bug"?

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RE: Unit in invalid hex - 2/17/2022 12:11:01 AM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
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Unfortunately, it didn't repeat when I ran it. It does sound like an AI glitch similar to something I've seen before where the AI for no good reason moves a unit out to sea. It later corrects itself, IIRC, and moves it back to land. Unless we get one that repeats, I don't think we'll be able to fix it. At least it's only hurting the AI.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

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Post #: 10
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