| AlvaroSousa 
 
 Posts:  9927
 Joined:  7/29/2013
 Status: offline
   | Well you made your mod before 1.00.16 right? 
 So you have to change the map orders and copy paste the associated scripts.
 
 This is the only one you need to add for the Egypt garrison
 #### under _changeOrder.txt
 
 //UK removes garrisons in Egypt once Italy enters the war
 $ChangeOrder
 if_Date=1/1/1939
 if_Country=7
 if_Alliance=Axis
 actionCountry=1
 lifespan=tillTrigger
 //Jerusalem
 xyArea=198,13,1
 //Alexandria
 xyArea=194,11,13
 $End
 
 ###under events.txt
 
 //Egypt left ungarrisoned if attacked by Allies - Italy +200 Axis
 $ChangeEntry
 if_Date=1/1/1939
 if_Country=7
 if_Alliance=Neutral
 //if the UK has less than 6 units in Egypt, Palestine, and Jordan Italy can declare war
 landUnitInRadius=193,8,-6,10,Allies
 targetCountry=7
 lifespan=tillTrigger
 text=Italy enters on the Axis side as the UK leaves the Middle East under garrisoned
 addReportTo=All
 entryShift=-200
 $End
 
 ### map modifications
 Swap unit locations of 191,10 with 194,11
 
 A.I. strat -> Input Allies Orders
 change 194,11 to GarHQ order
 change 198,13 to GarS order
 
 File/Quit -> Load All Scripts -> save under the scenario name.
 
 
 _____________________________
 
 
  Creator Kraken Studios - WarPlan
 - WarPlan Pacific
 
 Designer Strategic Command
 - Brute Force (mod) SC2
 - Assault on Communism SC2
 - Assault on Democracy SC2
 - Map Image Importer SC3
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