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- 8/14/2001 12:51:00 AM   
A_B

 

Posts: 296
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From: San Jose, CA
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I managed to get Kord some info earlier. Gen. Maczek, can you be the designated thread monitor here, answer questions, etc. until i return? Remember to encourage the new forum members - lets get as many people involved as possible. Gotta run - kids are in the car and the wife is threatening to flip the main circut breaker to the house (cuts electricity - for you non-native english speakers out there)

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Unconventional war requires unconventional thought

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Post #: 61
- 8/19/2001 7:21:00 AM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
Status Report;
Battles 1, 6 and 7 are in. How are the rest of you doing?

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Post #: 62
- 8/20/2001 7:20:00 AM   
Tombstone

 

Posts: 764
Joined: 6/1/2000
From: Los Angeles, California
Status: offline
Mine is on the cusp of being done. I'm not sure if it's balanced for whatever the average remaining core force is going to be. My home connection is down until tuesday. I'll try to bring the scenario to work tomorrow, and send it from here. Tomo

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Post #: 63
- 8/20/2001 2:55:00 PM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
Waiting for confirmation and context information about the battle I should design... see my mail.
Kord

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Post #: 64
- 8/20/2001 9:30:00 PM   
Gen. Maczek

 

Posts: 72
Joined: 5/9/2001
From: Tychy, Poland
Status: offline
I've been away too, but I should have #5 done and sent by the end of today...It will be a bit rough as I have'nt play tested it much.
Regards.
Gen. Maczek

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Post #: 65
- 8/20/2001 10:07:00 PM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
Sounds good, mike. Kord, you'll have battle 11. I'll respond to your mail shortly. Has anyone heard from Mosh? He is MIA (or is that AWOL). He has battle two, so his is the important position now. Any more comments from battle 1? I've gotten a little feedback, but more would be helpful.

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Post #: 66
- 8/20/2001 11:06:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Battle two tested by me and now I'll adjust it a bit and send it, it was too hard for core... mosh

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salute

mosh

If its not rotten, shoot again

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Post #: 67
- 8/20/2001 11:12:00 PM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
quote:

Battle two tested by me and now I'll adjust it a bit and send it, it was too hard for core...
Too hard? Impossible

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Post #: 68
- 8/21/2001 4:02:00 AM   
Slayer

 

Posts: 63
Joined: 11/26/2000
From: Toronto, ON, Canada
Status: offline
A_B,
I sent you an E-Mail with the bad news...

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Post #: 69
- 8/21/2001 4:21:00 AM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
quote:

A_B,
I sent you an E-Mail with the bad news...
I got it, and responded. We'll see if Wild Bill is looking for some more work...

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Unconventional war requires unconventional thought

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Post #: 70
- 8/21/2001 5:17:00 AM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Howdy Just sent battle2. -first revision, if its not good I'll gladly adjust it. More? mosh

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salute

mosh

If its not rotten, shoot again

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Post #: 71
- 8/21/2001 5:06:00 PM   
mucius

 

Posts: 14
Joined: 8/21/2000
From: germany
Status: offline
I'm taking battle 12. But will need several days to accomplish...will be my first one, so I'll have to puzzle a bit mucius

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derint dum metuant

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Post #: 72
- 8/23/2001 7:49:00 PM   
lnp4668

 

Posts: 517
Joined: 11/10/2000
From: Arlington, TX, USA
Status: offline
I have a very green question, but I am new to this scenario design business How do you make a new paragraph when type up the scenario briefing? My briefing just all run together. (WB, if you covered this in your class, I must have play hookie that day ) BTW, you guys may want to check out this site.

http://www.euronet.nl/users/wilfried/ww2/ww2.htm It gives important dates during the conflict that you may find useful to fleshout your design.

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"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators." Les Miserables

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Post #: 73
- 8/23/2001 9:07:00 PM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
quote:

I have a very green question, but I am new to this scenario design business How do you make a new paragraph when type up the scenario briefing? My briefing just all run together. (WB, if you covered this in your class, I must have play hookie that day )
Inp4668, Use Fred Chandla's WAWed. It is located in the Chandla file of SPWAW. I dragged the file out of the chandla file and into the SPWAW directory for ease of use. Open it, load your scenario, and then under , you can cut and paste scenario comments. So, you can write them up in MSWord or other program (that has a spell check, i know i need one!), and then cut and paste into the game text file.

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Post #: 74
- 8/23/2001 9:42:00 PM   
lnp4668

 

Posts: 517
Joined: 11/10/2000
From: Arlington, TX, USA
Status: offline
Thanks A_B

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"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators." Les Miserables

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Post #: 75
- 8/24/2001 2:03:00 AM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
Everyone - I've sent an update out. If you did not get it for some reason, let me know ASAP. The update has the revised mailing list. Contact me if i have your wrong email (work vs. home, etc.) The big brawl begins this weekend. Good luck, Comrade!

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Post #: 76
- 8/24/2001 12:51:00 PM   
A_B

 

Posts: 296
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From: San Jose, CA
Status: offline
Great News; Bryan "Marauder" Melvin just emailed me, and said that he will build a few scenarios, once he completes some of his current projects. Bryan build the Stalingrad campaign, and we're using his maps for that part of the war (some of them anyway). This campaign won't get bogged down in the rubbel too much though. A few battles in the city early on, and then a few months R&R at the dasha, before teaching Manstien a lesson in mobile warfare .

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Unconventional war requires unconventional thought

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Post #: 77
- 8/24/2001 12:58:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Howdy I did get your mails. And I am willing to work up some more scens' for this too. I'll let you know when I'm ready. I could start testing whole camp. Send me too what you got in it. mosh

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salute

mosh

If its not rotten, shoot again

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Post #: 78
- 9/4/2001 11:27:00 PM   
kord

 

Posts: 29
Joined: 7/5/2001
From: Rouen, France
Status: offline
-Bump- Hi folks, How is the work going ? Like Skukko, I'll work on another battle if there's one left. Kord

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Post #: 79
- 9/5/2001 4:23:00 AM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
UPDATE;
I've sent a detailed email to everyone on the list, but here is a short update; I've recieved 10 battles so far. Unfortunately, three of them (out of the first 5), had one problem or another in thier transmission to me. Once i get these back, i can zip the first 7 battles together for everyone to start on. I did send out the campaign with battle #1 only, as some people have been requesting to start ASAP. Make sure you include your text files with our battle. Let me know if you need info on the naming protocal. This is Campaign #23, for those who need that for your naming of text files. More battles are available, but i'd like to get some people playing before we do much more designing. The first seven battles should give all of us quite an education, especially with some emailed critiques and design info as people complete battles. A_B

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Post #: 80
- 9/5/2001 1:55:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
I did receive msg of wrong files. I'll look at it. mosh

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salute

mosh

If its not rotten, shoot again

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Post #: 81
- 9/6/2001 12:26:00 AM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
For those of you out there reading this, but not participating yet, there is still room. We have ten people building scenarios for the campaign, which is estimated to run 50 to 60 battles for the entire war. Beginners are welcome - encouraged in fact. It is a good way to start designing scenarios, and you'll get feedback very quickly (maybe not always nice, but it will be informative). Particicpation is also the only way to play. It will be several months before the campaign is made 'public'. A_B

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Post #: 82
- 9/16/2001 2:35:00 AM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
How is it going ? mosh

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salute

mosh

If its not rotten, shoot again

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Post #: 83
- 9/16/2001 6:13:00 AM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline
Hi!
Im a complete beginner at this, but id be happy to try and design a battle, if you have something suitable for me. I might go offline for up to a few weeks soon though, so if there is a tight scedule i better stay out of it!

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السلام عليكم

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Post #: 84
- 9/17/2001 7:44:00 AM   
darroch

 

Posts: 210
Joined: 3/13/2001
From: US
Status: offline
Anyone heard from A_B lately? I'm getting more than a little concerned for him. He's been offline since Tuesday....


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Post #: 85
- 9/17/2001 8:30:00 AM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
I'm back now. I had flown to Denver - where my company is based out of - and was stranded by Tuesdays attacks. Managed to get back late yesterday. I wasn't able to send emails from Denver - not easily anyway, and there were other priorities while i was there. I should have a chance to go through all of the campaign collective emails tomorrow. Sorry for the delay. Darroch, i got your campaign, and am going to try and play a few turns tonight. A_B

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Post #: 86
- 9/17/2001 9:51:00 PM   
color

 

Posts: 324
Joined: 7/24/2001
From: Oslo, Norway
Status: offline
Hi guys I have never designed a scenario, but I am sure once I learn how to do it, I would be able to make good ones. If you need any help, let me know. Color

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Post #: 87
- 9/17/2001 10:00:00 PM   
darroch

 

Posts: 210
Joined: 3/13/2001
From: US
Status: offline
Excellent to hear from you, Dan, welcome back In days like these, normal little snafus become the source of worries... I re-tested your opening battle once more - with C&C turned on... My core force still lost most light tanks (apparently they evaporate when in the proximity of German Panzers...go figure) Even with knowing the direction and scope of the attacks, it is still a hariy battle for the Russian! Good job on the scenario. Playtesting of Mosh's Battle #2 commences whenever my wife will let me
Might have an AAR by the weekend

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Post #: 88
- 9/25/2001 1:05:00 AM   
darroch

 

Posts: 210
Joined: 3/13/2001
From: US
Status: offline
Bump
Dan: any news for the proletariat? The masses are eagerly awaiting news

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Post #: 89
- 9/25/2001 1:27:00 AM   
A_B

 

Posts: 296
Joined: 4/11/2001
From: San Jose, CA
Status: offline
I'll try and get a group email out Wednesday. I just sent you and alasandro an email. The big problem with battle one is that the units are maxed out - so crews don't show up. I'm going to reduce the core forces slightly, to aleviate this problem, and then reissue the campaign. I'll modify battle 1 for guys that have played it, so you can get a new surprise. We'll all have to keep the unit max in mind. I'm planning on putting out a rule on max auxillery and support units for everyone, so the same problem doesn't crop up agian.

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Post #: 90
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