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Movement costs

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Movement costs Page: [1]
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Movement costs - 9/26/2003 12:57:49 AM   
Ozie

 

Posts: 95
Joined: 9/3/2003
From: Finland
Status: offline
There seems to be a diffrences in costs displayed on terrain/CRT screen and in actual game movement. For example horse artillery; should take 3 MPs in woods or broken in frozen conditions but only takes 2 MPs in game.

Why is this?

Is there something I'm missing or is this a bug?
Post #: 1
- 9/26/2003 1:34:11 AM   
Pawlock

 

Posts: 1041
Joined: 9/18/2002
From: U.K.
Status: offline
[QUOTE=Ozie]There seems to be a diffrences in costs displayed on terrain/CRT screen and in actual game movement. For example horse artillery; should take 3 MPs in woods or broken in frozen conditions but only takes 2 MPs in game. Why is this? Is there something I'm missing or is this a bug?[/QUOTE] Doing this from memory, is there a road there? or is it village/woods hex rather than plain woods, I believe there is a difference in movement cost.

(in reply to Ozie)
Post #: 2
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