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Determining what ammo you shoot (an idea)

 
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Determining what ammo you shoot (an idea) - 9/30/2003 2:10:12 AM   
Vathailos

 

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Joined: 5/13/2003
From: In a van, down by the river.
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Had this thought examining some units I’d purchased in a battle where I’m playing a country whose OOB I’m not familiar with.

There are the standard HE/AP loadouts, some vehicles have HEAT or APCR, we all know that. What we can’t control currently are occasions where your AFV will use up all its APCR OP-against those advancing Halftracks, only to leave you dreaming of that APCR round when that Tiger crests the hill two hexes away.

I thought of a possible solution, but am not sure what’d be required with regard to coding changes.

My thought is this. Currently, on the unit ID screen (spacebar), you can turn on/off individual weapons systems. I think it would be a great idea to have that same red/green off/on functionality by clicking on the ammo type column that already exists there. If the ammo type is turned “off” the computer simply treats it as empty.

Is this a decent, needed function? Is it a possible one to implement?

Your thoughts?
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- 9/30/2003 2:35:14 AM   
Belisarius


Posts: 4041
Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
Good idea, no clue about the possibility.

What i wonder is - how is the ammo selection determined now? Will the crew select APCR/HEAT/APDS/HVAP vs. an AC or light tank, or save it for the instances where the "regular" AP ammo has no chance whatsoever of penetration?

I'd like a speedy reply of this question as I'm about to hurl 50mm PzIII at Gary, and I'd like to know if they're gonna spend their 6 APCR rounds at the first targets or save them for the juicy ones... :p

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