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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Page: [1]
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- 10/11/2003 2:15:14 AM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
[QUOTE=mdiehl]...............

I think the damage phenom that you are describing comes from the blob of hit points approach applied to subs. Maybe they could alter the dc routine however, so that fewer DC attacks are fatal but tend to inflict SYS damage. That way a good, serious, non-fatal DC pounding can send the sub home.[/QUOTE]


Yeah, that is what I am talking about. Maybe some float damage to simulate a few leaks etc. but mostly system damage.

About enough damage forcing the sub to surface - yeah, I didn't think of that.

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to mdiehl)
Post #: 1
- 10/11/2003 2:14:59 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

[QUOTE=mdiehl]
Leo -

In what year are the Allies seeing perfect success? 1942 would be too early (and in no year should the allies have a guaranteed kill). On the whole, however, Allied crews were far better trained at ASW and the Allies should be better at it, even when the only weapons deployed are pressure-triggered DCs.
[/QUOTE]

The 1942/1943 is way to early for almost 100% certain kill of Japanese
submarine when attacked with depth charges (and yet this is happening almost
all the time in UV 1942/1943).

In UV v2.30 (and I presume in WitP ALPHA) when Japanese submarine is attacked
by depth charges from escorts it would receive hits which would render it sunk
(2 hits) or fatally wounded (50% or more damage).


What I would like to see instead (and what is historically accurate) is:

#1
Many many more unsuccessful depth charge attack where submarine is not damaged
at all but such attack would force submarine to hide fore hours and thus not
attack.


#2
Many many more partially successful depth charge attack where submarine would
suffer all kind of damage from near misses (like leakage, system damage,
weapon damage, reduced speed from engine damage).


#3
Much much less direct hits where depth charge(s) would hit directly and cause
massive damage (like we have now: 50% for 1st hit and sunk from 2nd hit).


This is what I had in mind when I initially posted my first message...


Leo "Apollo11"

(in reply to mdiehl)
Post #: 2
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