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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Page: [1]
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- 10/15/2003 2:38:45 PM   
Tommi


Posts: 161
Joined: 7/3/2001
From: Finland
Status: offline
OK, I suspected it was so. Just couldn't imagine the movement penalties were so stiff (in this instance) as to deny movement altogether. Oh well, gotta use the "show mov't penalties" function more.

(in reply to Pawlock)
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Page: [1]
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