Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
|
Without trying to toot my own horn, the latest editorial I submitted to the Wargamer addresses this issue, at least from my point of view.
http://www.wargamer.com/articles/gaming_meets_history_5/
In a nutshell, I want the proper mix of both. To make a battle playable and challenging, something needs to be done to the scenario to produce that feeling of challence and possible victory.
Historicity properly mixed playability = FUN!
One more thing, I want the "feel" of the battle. I want to sense something of the crisis of the situation, even as the commander did in the real thing.
But what about hypotheticals..."what if" scenarios? They too can have a place in gaming. Actually once you make the first move or fire the first shot, a semi-historical situation becomes hypothetical anyway.
You are overriding what was done historically, making your own choices as the leader of your forces to obtain the victory.
Very nice survey, Bernie. I'll be watching this with much interest, as should all scenario designers. What do folks want? What do they like? That is of interest to all of us.
Wild Bill
_____________________________
In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
|