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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> Page: [1]
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- 10/23/2003 8:44:26 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
[QUOTE=MOTHER]WWII all rockets were best used as "blanket coverage" with relitively long setup times, if accuracy was required.This is reflected in the game mechanics as all have previously noted in the above postings.
My experience i found utilizing these wepons during the bombardment ,pre turn 1 ;is definatly generates the best "bang for buck" outcomes.
Also targeting of defined features in conjunction with a Forward Observer{A MUST} /CP or AO [hilltops,crossroads,beach sector,major bridge,defined smoke plumes, etc.]seems in my opinion the best utilization of these weapons or if used with the time delay bombardment method.
The "willy meter ",exp ,morale, and movement all contribute to significant degrigdation of outcomes.ALSO THAT FLAME ROCKET, ITS THE ROUGE/JOKER AND DOES EXACERBATE THE MORE THE VARIABLES CHANGE.
I am no expert but them the rules i utilze to create satisfactory outcomes.
Direct fire-never tried it,dont intend to-81/120mm mortars for me any day.
ALL THE BEST,MOTHER :)[/QUOTE]

Mother,

I am in agreement with you, your assessment of the flame rocket as a rogue/joker is right on. I usually use my tanks to run the enemy out of op fire and then move the Wurfrahmen 40s up last for direct fire instead of using them for bombardment. It especially sucks when you fire your three 28cm rockets (which always go where they're supposed to) and the 32 cm flame rocket is busy burning your troops to death in some other random hex. Is it somebody's idea of a cruel joke? Joke or no, I think it is a bug, but apparently not that many others have run across the problem or we would have heard more about it.

(in reply to MOTHER)
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