Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Page: [1]
Login
Message << Older Topic   Newer Topic >>
- 10/28/2003 6:50:08 AM   
Capt. Pixel

 

Posts: 1219
Joined: 10/15/2001
From: Tucson, AZ
Status: offline
I voted No Change. We are talking a game here. The variation in artillery capabilities between the Axis and Allies (and particularly the US) is already a source of contention for the 'gamers'. That, among others makes for a long list of "Artillery Gripes":

"artillery is too deadly"
"artillery isn't deadly enough"
"Us artillery responds too fast" (even though they had a demonstrably better/faster barrage call system)
"Everybody else's artillery responds too slowly" (even though nothing much had changed since WWI)
"Incoming rockets spread too much"
"artillery barrage patterns are too predictable" (?)

and the list goes on and on...

and on.

From what I've read about CL, there should be some real changes in how artillery is modeled in the game. Having continuous barrage interdiction during the other player's move sounds great. :cool:

_____________________________

"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson

(in reply to AmmoSgt)
Post #: 1
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.813