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WIF - not HOI...

 
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WIF - not HOI... - 10/31/2003 4:50:23 AM   
Diamond

 

Posts: 5
Joined: 10/30/2003
Status: offline
Two reasons I play and enjoy WIF are:

1. It has been thoroughly play-tested over the last two decades and its model therefore proven in many (but not all of course) ways.

2. Although a campaign, much like HOI, takes a large amount of time to complete, WIF is played in a more chess-like manner (no RTS here..) allowing me to plan my actions in advance before our gaming group meets and performs our impulses.

If I wanted to play a "lose only 30% of a unit", "division level", "continuous economy/resource planning" game I would play HOI.

- I don't.

Three reasons I look forward to a computerised version of WIF:

1. The computer does all the calculation, and rules reading.

2. It requires no space and is portable.

3. It will allow planning during for example week-days before our gaming group gathers and play further.

====

If I were Matrix I would concentrate on producing first and foremost a computerised WIF version adjusted to take advantage of the computerisation but only altering (optionally) rules that obviously would hamper gameplay.

Only thereafter I would look at other "improvements" since such "improvements" would be new and not tested. I would use my beta testers and/or the WIF community for evaluating improvements and add those as upgrades, v2.0 etc of the game to add revenue streams thereafter.

(in reply to Fred98)
Post #: 1
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