AmiralLaurent
Posts: 3351
Joined: 3/11/2003 From: Near Paris, France Status: offline
|
quote:
ORIGINAL: estaban Tired of the same old threads about "Super Betties" and "uber CV TFs"?? Yes... quote:
3. Does anyone know if Japanese commitment levels "spike" some after the summer of 42? It is mid-September and I just got a new bunch of ships sent to me (Nothing horribly useful unfortunately). However, I have not taken any meaningful ship casualties for a month or more, and those casualties I have taken were back in the June/July period. I also have not received any ships since July/early August, and commitment has been "low" since then. Does Japanese commitment bump upwards sometimes in the Fall months, or did I just get smiled on by the commitment Gods?? IJN commitment falls on 1st January 1943 while USN rises at the same time. Even with low commitment, you may still receives ships from time to time, especially those with small point value. I don't think the commitment level is reduced in fall 1942, but at this time probably enough ships are in theater so the IJN won't receive nothing. quote:
4. Is there are rhyme or reason as to why fortifications at some bases are easy to build, but incredibly hard to build at others? For example, as Japan, I have about 80 engineers digging trenches at PM, but they are going from level 2 to level 3 at about 3% per day. Meanwhile, over at Gili, I have about 100 engineers there, and they are going from level 3 to level 4 now, at about 6% per day. In my experience, fortifications also build slowly at Lae. What gives? Here I have a sure answer: building forts depend of the potential maximum size of the base (port & airfield). The bigger the base (not its real size, but its maximum size), the longer it will take to expand forts around it. As you can see, PM is bigger than Gili Gili. The 'reason' for it is that forts are built outside the base, so covering a greater perimeter takes more time. Question 5: there is no limit to exp gained while flying CAP. But it is slower than real combat (if you survive). The reason you see the limit at 60-61 may be that when you ground an unit (training orders, 0% flying), all pilots with exp < 60 will gain exp. Maybe not every turn, but if you wait sufficiently all will arrive at 59 exp without flying. So if you ground your unit one day on two, pilots with exp < 59 gain exp every day while those over this limit gain only 50% of the time (if they fly). If I can afford it, I train my fighter units until every man is at 59 exp and then fly CAP 50% over a rear base until all are at 65 (took some weeks) before sending them to the frontline.
|