Barlock
Posts: 12
Joined: 2/26/2004 From: Sydney, Australia Status: offline
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Quick question... How does the computer seem to have knowledge of what I'm doing with my CAP after his turn has already been processed, and then increase his escort and reduce his bomber count accordingly and has anyone else seen this or is it just me? Here's the background: I've been playing UV on Scenario 17 as allies vs the computer. It's late Dec 42 and I've managed to recapture Lunga. The Japanese are regularly bombing Lunga's airfield and resupply convoys - which is to be expected - so I've moved in both Enterprises'and Lexingtons' air wings (both carriers are off for repairs at Pearl) and further reinforced Lunga's air assets with a Marine wildcat squadron. Initially experience in the fighter squadrons were up up over 73% with 99% morale and no fatigue. Lunga itself has no less than 4x radars operational, 2x CD detachments, and 3x AA battalions and I've managed to build up level 7 fortifications. The Japanese are bombing Lunga on a daily basis from Rabaul and Shortland and sending in bombardment TF's every few days (which have so far led a blessed life and miraculously avoided all my approach minefields - with over 600 mines each - 0 hits at all! ) I've noticed that when my CAP level is small...the Japanese will send in a small fighter escort with a large number of bombers. However, when my CAP is set high, the Japanese then throw in 200+ zeros with a mere handful of bombers. Needless to say, my CAP get's slaughtered at this point... This effect can be repeated ad-nausem by replaying the same turn over and over. No CAP...few fighters, lots of bombers....large CAP, few bombers, bucketloads of fighters... Here's a copy of a relevant combat report for a high CAP: AFTER ACTION REPORTS FOR 10/15/42 Weather: Clear ---snip--- Air attack on Lunga , at 38,40 Japanese aircraft A6M2 Zero x 142 A6M3 Zero x 86 G4M1 Betty x 18 Allied aircraft F4F-4 Wildcat x 81 Japanese aircraft losses A6M2 Zero x 2 destroyed A6M3 Zero x 1 destroyed G4M1 Betty x 3 destroyed G4M1 Betty x 7 damaged Allied aircraft losses F4F-4 Wildcat x 22 destroyed F4F-4 Wildcat x 26 damaged LTJG B.Kanda of F2/1st Daitai is credited with kill number 9 Allied ground losses: Men lost 96 Airbase hits 12 Runway hits 16 Attacking Level Bombers: 2 x G4M1 Betty at 6000 feet 9 x G4M1 Betty at 6000 feet --end-- Same turn, reloaded but with 0 CAP up: AFTER ACTION REPORTS FOR 10/15/42 Weather: Clear ---snip--- Air attack on Lunga , at 38,40 Japanese aircraft A6M2 Zero x 22 G4M1 Betty x 52 Allied aircraft Japanese aircraft losses G4M1 Betty x 1 damaged Allied aircraft losses SBD Dauntless x 13 destroyed SBD Dauntless x 9 damaged PBY Catalina x 4 destroyed PBY Catalina x 3 damaged F4F-4 Wildcat x 11 destroyed Allied ground losses: Men lost 223 Guns lost 7 Vehicles lost 9 Airbase hits 16 Airbase supply hits 9 Runway hits 23 Attacking Level Bombers: 12 x G4M1 Betty at 6000 feet 16 x G4M1 Betty at 6000 feet 12 x G4M1 Betty at 6000 feet 12 x G4M1 Betty at 6000 feet --end--
< Message edited by Barlock -- 2/26/2004 12:07:42 PM >
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