Rune Iversen
Posts: 3630
Joined: 7/20/2001 From: Copenhagen. Denmark Status: offline
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quote:
ORIGINAL: Warrior quote:
ORIGINAL: Gavris Narcis SPWW2 have many good things. Tough SPWAW is more good from distance. MANY TIMES I speak that if the team guys of SPWAW import some features of SPWW2, the game will be at least 50% more good. The SPWW2 have more good and accurate OOB's. That's true. Other thing which I remark good in SPWW2 is that the hitting chance for an AA unit is more flexible and accurate. For example, SPWAW have an incredible bad implementation of the AA units, all have almost fixed percent hiting chance (this is aprox. 8%), no matter the planes is aproaching, no matter the quality of the AA crew, no matter the firing unit, etc. Not long ago I gave an airplane which was fired by 2 units from the same hex, an infantry unit and an 37 mm AA, and both have 8% hit chance ! It's wrong. Something had to be changed here. On the other way, SPWW2 have more unit categories (aprox. 200), and all are implemented. For example, SPWAW have categories which are present and not (good)implemented. An example, is the helicopter category. In SPWW2 an helicopter can be fired with only the AA weapons, but in SPWAW it can be fired with all wepons, even grenades and assaultings !!? Other extremely good points for SPWW2 is the more rooms for units in OOB's. They have now 600 slots, and SPWAW only 255, which is not enough. I think even 1500 isn't enough because to develop the game in the good direction, on german side we need more than 1500 free slots to input all types of weapons/units/ammo. The most visible example, is the german OOB and the airplane section which is a great shame. I work personally for Romania OOB, airplane section, and until now I have at least 30 slot ocupied (excluded the level bombers, the recon, observers, etc.). Leo. Kindly go play your SPWW2 in the middle of the nearest freeway. With WaW ****ed up by the Spec. Ed. Class I just might.
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Ignoring the wulfir Fighting the EUnuchs from within
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