Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Spwaw 8.2 : scenarios fixing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Spwaw 8.2 : scenarios fixing Page: [1]
Login
Message << Older Topic   Newer Topic >>
Spwaw 8.2 : scenarios fixing - 3/2/2004 12:40:09 AM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
Ok, with reference to the thread “a stiff salute is in order”, and as anticipated in there, I’m posting hereunder the document I prepared, explanatory of what I’ve done, with regard to texts/titles/scenarios fix.

The only problem, is that I cannot upload here the little additional goodie I prepared, actually, cause the Forum is not allowing any .zip/.doc attachment (will this be ever fixed?!?).
So, for time being, those who want to have it now, just put their mail here, or send me a PM.
I’ll ask that this file will be included in the patch, too.

Here we go:

A big work has been done on the about 350 scenarios showing in Spwaw 8.2 and a considerable amount of my free time has been spent on this; approximately 200 hours in a 6 weeks period of time.
I hope you’ll keep this in mind and be indulgent with me, when you’ll discover something that slipped me through

Few new scenarios have been added and others have been moved to fill the holes left by those (few) scenarios we had to delete for different reasons.
In particular, all the Tutorials, which where missing in the 8.0 release, have been moved back in.

All the scenarios’ titles (the .cmt files) have been revised and made consistent with a given scheme; all titles in the list are now showing this structure:

nnn(scenario slot)-abc(title)-nn(year)abc(author’s code)

To achieve this, some titles had to be modified/made shorter, but all the original titles have been maintained in the intro texts.

All the intro texts (the .txt files) have been revised and made consistent with a given scheme which should allow the player to have all the necessary information about the scenario at hand.
Each text will now show:

Title
Type of engagement
Place of the battle
Hour and date of the battle
# of turns
Scenario size
Estimated time of play (where provided by author)
Testers’ names (where provided by author)
Designer’s name
Designer’s mail address (where provided by author)
Player Notes (where provided by author)
Historical background (where provided by author)
Sources (where provided by author)

The evaluation of the scenarios’ size has been done mainly following a scheme based on the total # of units used, but also taking in consideration the # of turns and if the human player is on the attack or in defence.

Each text has been checked for misspelling (using the Windows Word orthography check feature).

The graphical aspect of the texts has been improved, too, and they all are now showing with a better columning and spacing, when opened in the game.

Then, the scenarios have been checked for compatibility with 8.0.

Part of this work has been done by scenarios’ authors (so you can’t blame me for these, if something is wrong ), and a considerable percentage of them by myself.

Either for patch’s space reasons, and also for an evident impossibility to fix also the smaller glitches in 350abt scenarios, those with minor problems have not been fixed, so you could still find map’s texts errors, or the “P1”-“P2” issue, or units having more weapons than the # of men they are composed with (a sniper with a rifle and grenades, i.e.), etc.

Another hard decision has been not to replace those tanks that had some of their characteristics modified in Spwaw 8.0/8.2, like Range Finder or Fire Control. With many, many thousands of units potentially involved, this what not a feasible task for a human being alone.

The things I’ve basically checked, and asked authors to check, are:

Map glitches
Units showing a wrong icon
Units having wrong weapons
Vehicles having an inappropriate carry capacity for the units they were intended to carry.

All these checks have been necessary since some weapons/units had their slot changed, inside their own oob, as well as certain vehicles had their carry capacity modified (reduced).

In example, Grant and Stuart I tanks, when appearing in old scenarios, had their main gun swapped into a Twin AAMG…
On a funny note, I found some American battleships bombarding the D-Day shores with…. Bayonets!! ROFL

Last, I created a document, which includes the complete list of all scenarios showing in Spwaw 8.2, with author’s name, year, and theatre. It will come handy, I’m sure, especially if you use it taking advantage of the “filter” feature of Word application, so to easily find all scenarios designed by a given author, or all scenarios taking place in a certain year, etc. I turned this feature on already, in the document’s copy I’m attaching here.
TIP: update this document on a regular basis, whenever you add a scenario in your own Spwaw installation.

A word on campaigns: there will no chance to have them revised in time for the patch release: few are, but many others don’t, yet. Some are under revision while writing by their authors.
I count to have them all(or most of them) fixed(under the limits indicated above) at a later stage, and release them separately. Sorry, but we can't do everything at the same time..

I would like to thank “Wild” Bill Wilder for all the help he provided me during these weeks, for all his words of encouragement, and for having stored all the revised files as a back up copy on his PC

Well, that’s all folks!

< Message edited by Resisti -- 3/1/2004 11:47:40 PM >


_____________________________

Federico "Resisti" Doveri
Post #: 1
RE: Spwaw 8.2 : scenarios fixing - 3/2/2004 12:54:05 AM   
Voriax

 

Posts: 1719
Joined: 5/20/2000
From: Finland
Status: offline
Wheee.. :)

Resisti, you should be able to post your goodie if you zip it, then change extension to a one forum allows, and post. Just remind all to change the extension back to zip when they download.

Voriax

_____________________________

Oh God give Me strength to accept those things I cannot change with a firearm!

(in reply to Resisti)
Post #: 2
RE: Spwaw 8.2 : scenarios fixing - 3/2/2004 12:54:11 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
quote:

ORIGINAL: Resisti
A big work has been done on the about 350 scenarios showing in Spwaw 8.2 and a considerable amount of my free time has been spent on this; approximately 200 hours in a 6 weeks period of time.


Holy *^&# Resisti!

Awesome job!


Goblin

_____________________________


(in reply to Resisti)
Post #: 3
RE: Spwaw 8.2 : scenarios fixing - 3/2/2004 1:09:23 AM   
rich12545

 

Posts: 1705
Joined: 10/31/2000
From: Palouse, WA
Status: offline
Resisti, what you've done requires far more than a salute. It is mammoth. It is incredible. It is way way beyond the call of duty and I can't begin to tell you how impressed I am with this effort.

(in reply to Goblin)
Post #: 4
RE: Spwaw 8.2 : scenarios fixing - 3/5/2004 5:33:12 PM   
John David


Posts: 373
Joined: 3/21/2002
From: Montreal, Quebec
Status: offline
Resisti,

Man, unbelievable.

Please my friend, get some sleep

We all thank you for your efforts and your dedication!

JD

_____________________________

The only thing good about war, is it's ending!


(in reply to rich12545)
Post #: 5
RE: Spwaw 8.2 : scenarios fixing - 3/5/2004 5:54:58 PM   
Gvaihir


Posts: 27
Joined: 2/7/2004
From: Serbia
Status: offline
Resisti,

heck, this is amasing... GREAT JOB MAN!!

Gvaihir

_____________________________

Death of many is a tragedy, death of millions is a statistic... - Stalin

(in reply to John David)
Post #: 6
RE: Spwaw 8.2 : scenarios fixing - 3/5/2004 7:20:30 PM   
lexxan


Posts: 21
Joined: 2/12/2004
Status: offline
Sei un Grande! Io non avrei resistito ma tu ....si! Ovviamente.

(in reply to Resisti)
Post #: 7
RE: Spwaw 8.2 : scenarios fixing - 3/5/2004 7:56:50 PM   
Fradar

 

Posts: 110
Joined: 3/29/2002
From: Frolois, France
Status: offline
Thanks Federico : great job.
Mille grazie !
François

(in reply to lexxan)
Post #: 8
RE: Spwaw 8.2 : scenarios fixing - 3/5/2004 8:37:42 PM   
VikingNo2


Posts: 2918
Joined: 1/26/2002
From: NC
Status: offline

(in reply to Fradar)
Post #: 9
Would like this please. - 3/11/2004 12:13:33 AM   
mine_field


Posts: 95
Joined: 3/10/2004
From: North Carolina, USA
Status: offline
I have version 8.0. I have noticed the problems you have been working on. I was hoping you could email me the changes. I don't have the 8.2 that you mention. I'm assuming this is under development. I am very new as you might imagine, I posted a thread in the training center.
You can email me at kstallings@nc.rr.com .
Thanks in advance.

_____________________________

A sniper assaults a Sherman tank (going in excess of 15 mph) for 20%. M4 Sherman tank is destroyed.
Is this like when a deer runs out in front of a car? Does the Sherman make some violent turn to avoid the lunatic, only to roll over or hit a tree?

(in reply to VikingNo2)
Post #: 10
RE: Would like this please. - 3/11/2004 12:34:17 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
8.2 hasn't been released yet, mine_field. They are going to release it in the next few weeks, barring problems...


Goblin

_____________________________


(in reply to mine_field)
Post #: 11
RE: Would like this please. - 3/11/2004 12:44:38 AM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
quote:

ORIGINAL: mine_field

I have version 8.0. I have noticed the problems you have been working on. I was hoping you could email me the changes. I don't have the 8.2 that you mention. I'm assuming this is under development. I am very new as you might imagine, I posted a thread in the training center.
You can email me at kstallings@nc.rr.com .
Thanks in advance.

I've just sent you a mail.

_____________________________

Federico "Resisti" Doveri

(in reply to mine_field)
Post #: 12
RE: Would like this please. - 3/11/2004 4:41:17 AM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
resisti:
quote:

On a funny note, I found some American battleships bombarding the D-Day shores with…. Bayonets!! ROFL


That's funny? I'll have you know that's a game feature. Everyone knows battleships were prone to pick up any ol' weapon they found lying around on the ocean -er battlefield. As for weapon useage they could in a pinch spin those rifles like ninja throwing stars and stick the enemy with the bayonet that way. It's a feature I tell you.

(in reply to Resisti)
Post #: 13
RE: Would like this please. - 3/11/2004 3:49:51 PM   
robot


Posts: 1438
Joined: 5/9/2000
From: Covington Ky USA
Status: offline
Mine you keep talking about 8.0 and 8.2 There is a 8.1 out that deals with the MG issue and some graphic things i believe. Also maybe some of the descriptions of the scnerios but im not sure on that. If you hit the upgrade button i think if you dont have the latest patch it will do it automatically.

_____________________________

Robots wear armor for skin.Grunts wear skin for armor.

(in reply to Charles2222)
Post #: 14
RE: Would like this please. - 3/12/2004 11:44:15 PM   
mine_field


Posts: 95
Joined: 3/10/2004
From: North Carolina, USA
Status: offline
I just hit true update. In game screen still says 8.0. Remember getting an 8.01 patch some time ago that dealt with mg knocking out suspension.

(in reply to robot)
Post #: 15
RE: Would like this please. - 3/12/2004 11:49:20 PM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
quote:

ORIGINAL: mine_field

I just hit true update. In game screen still says 8.0. Remember getting an 8.01 patch some time ago that dealt with mg knocking out suspension.

This is just fine.
The "8.1" was not a patch, but only a quick fix for the MGs issue, and nothing else.
The "real" patch will be out in few weeks, and will be named 8.2.
At the point, updating your Spwaw version, will make the game screen show 8.2

_____________________________

Federico "Resisti" Doveri

(in reply to mine_field)
Post #: 16
RE: Spwaw 8.2 : scenarios fixing - 3/20/2004 6:47:14 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
quote:

ORIGINAL: Resisti

A big work has been done on the about 350 scenarios showing in Spwaw 8.2 and a considerable amount of my free time has been spent on this; approximately 200 hours in a 6 weeks period of time.
I hope you’ll keep this in mind and be indulgent with me, when you’ll discover something that slipped me through



As one who never has enough time to play his favorite game, I appreciate what you've done, Resisti, to make it better for all of us. Thank you for the gift of your time and energy.

quote:

ORIGINAL: Resisti

The only problem, is that I cannot upload here the little additional goodie I prepared, actually, cause the Forum is not allowing any .zip/.doc attachment (will this be ever fixed?!?).
So, for time being, those who want to have it now, just put their mail here, or send me a PM.
I’ll ask that this file will be included in the patch, too.



Can Gunny as moderator get the file loaded up to the forums for you if you emailed it to him? Something of this magnitude would benefit all if it could be made available to everyone via the forums. It would also be easier to reference if online. Any reason why this can't be done? Maybe I am missing something in my ignorance. Thanks for your consideration.

(in reply to Resisti)
Post #: 17
RE: Spwaw 8.2 : scenarios fixing - 3/21/2004 12:31:02 AM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
quote:

ORIGINAL: IBTyrone
As one who never has enough time to play his favorite game, I appreciate what you've done, Resisti, to make it better for all of us. Thank you for the gift of your time and energy.

quote:

ORIGINAL: Resisti

The only problem, is that I cannot upload here the little additional goodie I prepared, actually, cause the Forum is not allowing any .zip/.doc attachment (will this be ever fixed?!?).
So, for time being, those who want to have it now, just put their mail here, or send me a PM.
I’ll ask that this file will be included in the patch, too.



Can Gunny as moderator get the file loaded up to the forums for you if you emailed it to him? Something of this magnitude would benefit all if it could be made available to everyone via the forums. It would also be easier to reference if online. Any reason why this can't be done? Maybe I am missing something in my ignorance. Thanks for your consideration.

Hi there, and thanks for your support :)
If you're asking for the reason why the zip files can't be attached on this Forum, the only reply which comes in mind to me, is that Matrix wants to save some bandwidth and limits the uploads/downloads (not whining on this, just guessing :) ).
If you're asking why Glenn couldn't try to upload here my file, well, I dunno if he can, but I admit I've not thought to ask him, neither :)
I'll do.

_____________________________

Federico "Resisti" Doveri

(in reply to IBTyrone)
Post #: 18
RE: Spwaw 8.2 : scenarios fixing - 3/22/2004 5:16:09 PM   
joki


Posts: 50
Joined: 7/28/2002
From: Varberg, Sweden
Status: offline
Resisti -
Awesome work !!!!

/Jonas

_____________________________

Matrix Games players - Divided by borders, united by the game !!

(in reply to Resisti)
Post #: 19
RE: Spwaw 8.2 : scenarios fixing - 3/22/2004 6:04:09 PM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
Incredible job Federico!

I have some server space at Streamload.com, and could 'donate' about 400mb/month
of bandwidth if you'd like to place the files there. Just PM or e-mail me.

_____________________________

Jim NSB

(in reply to joki)
Post #: 20
RE: Spwaw 8.2 : scenarios fixing - 3/22/2004 7:02:03 PM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
quote:

ORIGINAL: tracer

Incredible job Federico!

I have some server space at Streamload.com, and could 'donate' about 400mb/month
of bandwidth if you'd like to place the files there. Just PM or e-mail me.

Hi Tracer.
It’s very kind of you to make such an offer, really!
But the whole stuff will be included in the next official patch.
I don’t even know if I would be allowed to release it separately.

Thanks again for your support :)

_____________________________

Federico "Resisti" Doveri

(in reply to tracer)
Post #: 21
RE: Spwaw 8.2 : scenarios fixing - 3/31/2004 5:42:08 PM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
I've always had the greatest respect for Resisti. Without a doubt and at the risk of hurting someone's feelings (which I don't want to do!), I will say that this man is one of the most thorough in scenario testing I've ever worked with.

I salute you, Federico for taking over this task and completing it with high honors. You have done us all a great service.

WB

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Resisti)
Post #: 22
RE: Spwaw 8.2 : scenarios fixing - 4/3/2004 3:44:53 PM   
teck

 

Posts: 43
Joined: 6/4/2002
Status: offline
any idea as to when all of this hard work will be released?

(in reply to Wild Bill)
Post #: 23
RE: Spwaw 8.2 : scenarios fixing - 4/3/2004 11:25:25 PM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
quote:

ORIGINAL: teck

any idea as to when all of this hard work will be released?

I can't help you on this. It will go out together with the oob update and the other stuff; everything's in Matrix's hands, by now.
Wait and hope attitude ;)

< Message edited by Resisti -- 4/3/2004 11:32:17 PM >


_____________________________

Federico "Resisti" Doveri

(in reply to teck)
Post #: 24
RE: Spwaw 8.2 : scenarios fixing - 4/5/2004 12:46:15 AM   
jewel

 

Posts: 14
Joined: 2/8/2004
From: Illinois
Status: offline
Thank you Resisti. I cannot imagine all the hard work. Simply amazing! J.

(in reply to Resisti)
Post #: 25
RE: Spwaw 8.2 : scenarios fixing - 4/7/2004 3:05:34 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
This was one of Resisti's finest pieces of work, a real labor of love for all of us SPWAW faithfuls!

WB

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to jewel)
Post #: 26
RE: Would like this please. - 3/11/2005 12:03:47 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
OK ,bitterly confused my version says 8.2 in the files and shows 9.5 when I start after the movielet WHATS the real version??
8.2 solitare on the scenarios screen


< Message edited by Riun T -- 3/30/2005 4:19:06 AM >

(in reply to Resisti)
Post #: 27
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Spwaw 8.2 : scenarios fixing Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.766