Tomanbeg
Posts: 4385
Joined: 7/14/2000 From: Memphis, Tn, CSA Status: offline
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quote:
Originally posted by Charles_22: I've often wondered why anyone would buy an aircraft that didn't have potent enough anti-tank capability, but this artillery talk gives me pause. Perhaps the AC won't do what you want it to do, assuming you're wanting to target something else other than tanks, and hit artillery, but I thought of an easy CHEAP use of AC with little or no AT ability.
In playing the AI, two things come to mind regarding the use of AC: 1) The AI often stacks AA units in it's rear, so that if you forgot to re-direct your AC flight path you're going through all his stuff practically. 2) The AC tends to attack tanks before any other target selected, so that if you're selecting AC more specifically to attack onboard artillery and leave tanks alone, then you can't very well start the flight path on your side of the board.
Idea? If you haven't figured it our already, I'm talking about selecting the lightest AC you can buy, just to harass and perhaps rout some artillery that's smoke has been spotted. Despite my natural inclination to path the AC from my side of the board, to start on the enemy side would be the only way to guarantee not hitting tanks, but even so, I haven't tested whether using light AC with hopefully the ability to attack with MGs more than once in a battle, will target artillery very successfully. Perhaps there is a problem since the artillery is technically still unspotted, so that if the artillery is very well hidden it will attack something really dumb instead.
While on the subject of using light AC for anti-artillery role, isn't the amount of times the AC can fire the MGs in a given turn pretty low? Shouldn't it at least be able to fire a full six times like an MG on the ground, because I would imagine any AC that hasn't been harassed too bad will make one pass per sortie a minimum.
Anyone ever tried targeting onboard artillery, seen or unseen with AC, both light and otherwise? Thanks.
Historically the main role of aircraft was and is recon. Tactical Ground Support is the last thing planes are used for. I target the On board arty all the time, seen or not. And I start 99% of my passes from the enemy's rear. I'm trying for recon on my way out. Blind firing passes are excellent for flak supression, although if you have less then 4 flights, I'm not sure if flak suppression is worth the Ammo. On Board arty is better for that. Remember, tactical combat is about information. If you know where he is, and he doesn't know where you are, that is a BIG advantage. T. (Who will take any advantage he can get, big or little)
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