john g
Posts: 984
Joined: 10/6/2000 From: college station, tx usa Status: offline
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quote:
Originally posted by Boz: Yes, there are two exit hexes, and I recieved the VP message for exiting like you stated. However, after destroying the entire train, and exiting my force, I was still getting a draw. I played several times, once trying to withdraw as early as possible while ignoring the VH's, and again trying to hold the VH's while destroying the enemy, and exiting at the last moment. (That didn't work because whatever Brit forces remained took back the VH's, but I still got a draw even with the Brit Force morale broken.) The briefing plainly states VH's are of little or no consequence - only the train matters. My conclusion was the VP's for the VHexes were too high, and/or the VP's for the train were too low, unless the scenario was specifically designed to prevent anything higher than a draw. (But I really doubt that)
If you kill the train and exit everyone you should get nearly 12000 points. The vic hexes are only worth about 500 points, you can let the ai kill several vehicles before you are out of decisive range, they start with 25% of your force as victory points so you are working uphill from there. Any troops of theirs that you kill are just icing on the cake.
If you just force the crew of each train car to abandon, and don't move an infantry to kill the unmanned car it doesn't count for being destroyed. For some reason the AC's kill the train cars better than the PZ III's, the tanks seem to force abandonment more. thanks, John.
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