Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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BTW, I thought I'd clarify the battle which I described earlier. The southern hill's valley, that has the objectives, is south of the hill (if you consider the bottom of the screen south), while there are thick woods to the west, with relative clear to the east and north. In other words, the hill has enough cover, that very few hexes can do a reliable job of observation to cover the objectives. I've been forced to cover the, what by now has amounted to an en masse rush from the north to go over the hill and retake the objectives, an armored thrust from the west to take the objectives, some of have attempted to take the hill, while others have attempted to go straight for the objectives. The defense has amounted to my having to split up some three tanks to cover the objective area, should the armor get beyond my platoon of infantry, and overlook some to the west from the hill, some three tanks to try to flatten, along with some of my units which make up my main force back east the onslaught from the north, and some four tanks to cover the thick woods direct west of the hill, from which there is a small line through the woods they can cover. The change ongoing, has already required the movement of some of the tanks on the hill, to other positions of the hill, to help out when their covering area becomes tamer (there was never any time to dig-in). From the game where I fought the Poles with six visibility, I know that it probably won't be too long before the my tanks have been moved, that they may have to get back to cover their old arc of fire. All this, not dug-in, not sitting pretty on some obvious hill with an objective area right smack dab on the hill or directly in front of the hill, so that the hill only need be manned. Frankly, if the en masse infantry gets to the hill, I don't know what I'm going to do (perhaps temporarily vacate the infantry from the objective areas). This all complicated by at least five 75mm flaks of the enemy's, which can't see this particular hill, but are a potential dominating force should I move the eastward larger forces west, or the hill forces north.
Not exactly an objective area which is directly in the path of the enemy that the hill overlooks terribly well, in other words, sitting on a hill back at my own lines wouldn't cut it, and the original cautious recon had to be sent emergency relief. Also, As I mentioned earlier, the front of the deployment line was scarcely manned (this is a surprise), and where the infantry was manned (for the most part behind some level five, one hex deep, line of hills), the concentration was massive.
If objective areas are on key hills or directly in the normal path of the enemy with a key hill backing it up, and behind your own lines, that's a MASSIVE difference as compared to what I just described.
I would also would question whether the reviewer even bothered to see how large an impact that scouts could have, alongside the fact that infantry can be so much more obscured. I have to think that he also has no idea just how much fun creeping with snipers and scouts are.
Now that I've ranted a bit, I have a question: Is there a way, during battle, where I can place a cursor over a hex, and see what that hex would see? It seems this is needed in order to access whether the hex I'm moving into is relatively safe, particularly since command control orders are used for each single hex that I move into. Interesting sidenote here, scout units don't use orders to plot one hex at a time.
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