Alexandra
Posts: 546
Joined: 12/7/2000 From: USA Status: offline
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Yes, I know this is something that's been talked about before, but I've been noticing lately that the smoke grenades that the infantry uses seem to be flawed.
I also think that they are more widely issued in the game than they were irl, but that's another topic.
My concern is how long the smoke actually lasts. It's seemed to me, lately, in a couple PBeM games that it lasts much longer than it should, so I did some tests.
First I made an empty map. I put a Soviet Guards squad on it, and a German sniper, and set thier ranges to 0, so there'd be no op fire
Then I moved up, until the sniper was 2 hexes away, with clear LOS - and I made sure the squad could see the sniper too.
Then the squad popped smoke.
LOS, was, of course, blocked.
It was blocked for 4 1/2 turns from 1 smoke usage.
Now, at 3 to 5 minutes per turn that's 13 to 22 minutes, roughly, of complete blockage of LOS.
That seemed extreme to me, but, I wasn't sure if it was, so, today, I did a irl test. I know some guys who love to play paintball, and they practice on Thursdays - and they use smoke when they play for real - it seems to confuse the other team.
So, I explained everything, and we set me up, in a barn, as a sniper. They came along, I popped one, and they dropped smoke, 2 grenades, I think.
LOS was obscured, and I lost sight of them, for all of 2 minutes and 20 secinds - about a turn, SP wise. Then I could see them and opened up again
So, in the game, smoke greandes last 6 to 13 times as long as they really can - that's a problem, especially with the not WWII realistic way people use them.
Now, if we could fire though smoke, this would be less of an issue, as, irl, smoke does not block bullets, but we can't, so I think it's something we need to at least discuss, so that perhaps it doesn't appear in CL. Of course, I hope CL has wind effects, so smoke disperses, drifts, etc.
I think the best fix - and I do not know if either of these are possible with the engine - would be to adjust whatever factor tells the game to 'reduce' the smoke.
Another suggestoin would be making the use of smoke into a quality check, like you make before you assault. I think ASL does something like this. So, you move the squad, want to pop smoke, roll - and if you fail, you'd draw reaction fire.
Alex
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"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
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