__Creeper__
Posts: 30
Joined: 4/6/2004 Status: offline
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quote:
ORIGINAL: KG Erwin Ok, creeper, I know what you're wanting--simultaneous volleys by all weapons--this would be great, but in the SPWaW engine, it's just not possible. Also, simultaneous fire by all units eligible for op fire would be great, but can't be done. The game's engine can't be stretched much further from the original code, so we have to deal with this antiquated system as is, but it's still a d amn good game system, quirks and all. Nope thats not what I mean at all. I mean, I should be able to fire with one infintry squad, and then before the animation finishes, I should be able to pull the trigger again and again with the same squad without waiting for the fire animation to finish, with one fire order overlapping the other, only the last fire order given to that squad should be completly displayed and heard in full, if I give the order rapidly enough. So for example, as the game is now, I give fire order to C3 infintry squad, C3 fires: blam blam blam curherherherher ratatat tat bahoom. that uses up 1 op fire out of six or seven, I must watch this 6 or 7 times to use up all of the op fire for just one squad. the way I would have the game is this, C3 fires: blam blam bla "click" blam blam "click" blam bla "click" blam blam blam "click" blam blam "click" blam blam blam "click" blam blam blam curherherherher ratatat tat bahoom. all opfires for C3 are used up, and C3 may fire no more shots this turn.
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