Gregor_SSG
Posts: 681
Joined: 3/6/2003 Status: offline
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quote:
ORIGINAL: HerbMaine I've played quite a few games, but only recently have noticed that sometimes when I attack a hex and get a DR result, the defenders do not retreat even when there is a valid retreat hex for them to go to. Why would this happen? In a current game of 1st ukrainian front, I attacked the towns of Votylevka, and Krutiye Gorby on turn 2 as the Russians. both were 9-1 odds. On both occassions there was a 100% chance of a second die roll. One of the rolls for both battles was a 6, which means the defender takes a one step loss and retreats, but the "R" part of the result was not hi-lited in green as the "D1" section was. The defending units did not even seem to take an extra step loss. This also happend in a just completed game of TAO3, in which my opponent attacked my units, they too had a valid retreat route (across a bridge to an empty hex). Maybe this is a simple rule that I have just over-looked for months, and I'll feel like a fool when someone points out the section in the rules where it is explained, but I just can't find it.\ When do units not retreat even though there is a valid retreat hex? can someone help me please. regards, Herb When you roll two dice, only the 'first' dice roll can cause a Retreat result. You got a result with your 'second' roll which would ordinarily have caused a retreat but doesn't in this case. That's why the 'R' portion of the result wasn't highlighted. We treated the two rolls differently because otherwise it would have been too easy to get retreat results in high step count combats. Gregor
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