*Lava*
Posts: 1924
Joined: 2/9/2004 Status: offline
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Hi! quote:
ORIGINAL: Brady I think if we were to see some screans and perhaps some After action reoports of the testing it would help a lot. More details the better, help to fuel dischion and interest. Yes, I understand the interest and the desire to get information. But you have to remember that in the last edition, we are testing without the new map, and even the counters themselves are almost assuredly going to change. Thus, screens at this time (in a pre-beta test) will only give a misrepresentation of the game. The stage we are at is making sure that the mechanics work. You know you order an attack, and the units attack. You get a battle, and you determine if that battle was conducted properly. I believe things are looking pretty good, but a fairly major bug was encountered concerning terrain "possession," which lead to incorrect battle results and the destruction of whole units because they could not retreat properly. Research, unit builds and diplomacy seem to be on track. But you have to remember, with each new build, you cannot take for granted that something hasn't changed, and that requires you to recheck everything again. Also, Frank has created a completely new game engine, so it's not comparable to ACW or Campaigns on the Danube. Breaking new ground here... I'm sure as things move along you guys will be updated. He does, however, have the responsibilty to provide support for Campaigns on the Danube, and he takes that very seriously. I'm sure when this game hits the street, you will appreciate that dedication to game support as well. Ray (alias Lava)
< Message edited by Lava -- 4/14/2004 10:08:09 AM >
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