macgregor
Posts: 990
Joined: 2/10/2004 Status: offline
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Of all the global ww2 games(all4?),wif appears to me as the one most researched by historians.While it covers all types of combat, it's not as simple as merely comparing combat strengths and rolling a die. Supplies and industry are well represented as are all forms of strategic warfare(bombingfactories/raiding sealanes/espionage). I hear of people who can finish a game in weeks, though they must be playing 8 hours a day-every day. Realistically,playing say twice a week,a game should take 4-5 months,maybe twice that long if your drinking,learning the game,or both at once.I think they say for 2 to 6 players-I find 4 players is my favorite(maybe it has to do with the square table) though more players would probably make it more realistic(and easier to do playing online).No facet of combat is completely overlooked , while being cleverly simplified to handle the scale. The final version has incorporated a tremendous amount of detail.The rules can seem lengthy,but the game makes every attempt not to overlook historical factors -and the amount of information portrayed is unmatched. It's a huge game,but at least it's global -and there's no trivial beancounting. The game mechanics are truly brilliant.
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